Project icon Alec's Cats!
Alec's Cats!

Tame, breed, care for and team up with over 1000 possible cat variants!

1
9 days ago
Mobs

v1.12.3

Release
Alec's Cats! v1.12.3last week1

Required content

Compatibility

Hytale versions

0.5.x

Platform

Vanilla

Changes

1.12.3 - Wild Cat Curiosity Polish - 2026-07-05

Changed

  • Wild cats now keep fleeing when chased and only switch to combat after combat damage, while players holding raw fish can draw them in curiously.
  • Wild cat curiosity now uses a cat-specific sniffing animation instead of the search head-turn animation.
  • Moved the telemetry descriptor to Server/Telemetry/project.json, updated it to the current stats descriptor schema, and removed dev endpoint overrides so Alec's Telemetry uses its default hosted endpoint.

1.12.2 - Taming RoleParam Precision Fix - 2026-06-19

Fixed

  • Taming wild longhair, shorthair, and bobtail cats now preserves the matching pet body role through Tamework RoleParam resolution instead of falling back to the mediumhair pet role.

1.12.1 - Needs Feedback Polish - 2026-06-16

Changed

  • Updated pet cat needs seeking to use Tamework's current preflighted resource seek system, with cat-sized trough spacing and repeated food/water consumption before returning to idle.
  • Pet cats now show food and water thought bubbles when hunger or thirst drops to 25% or lower.
  • Updated the required Alec's Tamework dependency to 2.14.x for the current needs seek behavior.

1.12.0 - Cat Furniture + Catnip Crafting - 2026-06-07

Added

  • Added a 256x256 in-game icon for the Cats asset pack.
  • Added Cat Cardboard Box and Large Cat Cardboard Box furniture with generated icons, custom models, open/close animations, placement interactions, and block-state wiring.
  • Cat Cardboard Boxes can now be crafted from Plant Fiber and Catnip Plant at a Tier 2 Workbench in the Tinkering tab.
  • Open Cat Cardboard Boxes now use a roomier wall-and-floor hitbox so the interior is open, and idle pet cats seek open boxes to sit inside.
  • Added Catnip Plant crop, seed, drop, item, model, texture, and localization assets.
  • Added Cat Box Cart vehicle/item definitions with a generated icon, model assets, hitbox, and mount interaction.

Changed

  • Large Cat Cardboard Boxes now place as the large open box variant and use a matching open-top hitbox for cat box behavior.
  • Cat Cardboard Boxes and Large Cat Cardboard Boxes now use their open-top hitboxes while closed so cats are not trapped in a full-block collision volume.
  • Cat box use feedback now uses subtle heart particles.
  • Cats sitting in open cardboard boxes now keep a neutral head pose instead of watching the floor-position box target.
  • Cats sitting in open cardboard boxes now explicitly stop moving instead of sliding while the sit animation plays.
  • Cats sitting in open cardboard boxes now explicitly clear stale head tracking from the box approach.
  • Cats now use tighter box-entry and near-zero seek tolerances so they approach the cardboard box center more precisely before sitting.
  • Cats now only seek cardboard boxes that are in the open block state, so closed boxes are ignored even though they keep open-top collision.
  • Cat command item crafting now uses Catnip Flowers and reduced raw fish/wildmeat costs.
  • Documented the full 1,216 body type, coat, and eye appearance combinations in the README.
  • Updated manifest.json version to 1.12.0.

1.11.1 - Update 5 Compatibility - 2026-05-26

Changed

  • Updated release metadata for Hytale server 0.5.0, Alec's Tamework 2.11.x, and manifest version 1.11.1.

1.11.0 - Collar Icons + Blue Point Cats + Attachment tooltips - 2026-05-21

Added

  • Added Celly's Blue Birman / Blue Point coat variant, with shorthair and longhair spawn weighting plus model definitions for every cat body type.
  • Added readable Tamework attachment display labels for cat coat and eye attachments.
  • Enabled Tamework gender-aware breeding for cats, requiring different-gender pairs when breeding gender support is enabled.
  • Added grouped Cat Collar icon overrides for every body type and coat

Changed

  • Updated CurseForge publishing to upload changelogs as HTML.

1.10.0 - Longhair Polish + Texture Refresh - 2026-05-19

Added

  • longhair cats
  • Added wild longhair cat spawns to Zone 3 forests and tundra.
  • Bobtail face floofs

Changed

  • Refreshed cat model geometry and attachment layouts across mediumhair, longhair, shorthair, and bobtail cats.
  • Corrected the bobtail Dark Gray Tabby coat attachment weight.

1.9.0 - Body Types + Eye Variants - 2026-05-13

Added

  • Wired mediumhair, longhair, shorthair, and bobtail cat body roles into Tamework companion, interaction, command, spawner, needs, happiness, trait, and breeding configs.
  • Cat breeding now uses Tamework parent-line role inheritance so offspring can inherit either parent's body role, with a rare body-role mutation chance.
  • Added separate randomized eye attachments for cat appearances.
  • Added a new orange-yellow odd-eye variant.
  • Added a Tamework attachment migration config that maps pre-1.9.0 coat selections to matching original eyes for existing cats.
  • Cat breeding can now inherit eye selections from parents independently from coat selections.

Changed

  • Updated the required Alec's Tamework dependency to 2.10.x for parent-line breeding role inheritance and attachment migration support.
  • Defined body-type-specific coat and eye weighting for shorthair and bobtail cats.
  • Updated wild cat spawn distribution so shorthair and bobtail body types appear in matching world regions.
  • Updated manifest.json version to 1.9.0.

1.8.2 - Carnivore Kibble + Sit Transition Cleanup - 2026-04-20

Changed

  • Pet cats now accept Tamework Carnivore Kibble for hand-feeding and nearby-container hunger refills, with the same generic-feed happiness penalty used for Animal Husbandry predators.
  • Updated the required Alec's Tamework dependency to 2.8.x to match Carnivore Kibble support.
  • Updated manifest.json version to 1.8.2.

Fixed

  • Pet cats now clear their wander sit posture before command-driven follow/defend/move transitions so interrupted idle sits no longer slide across the ground.

1.8.1 - Spawner Icon Correction - 2026-04-13

Fixed

  • Replaced the four newly added coat override spawner icons with proper generated icon assets for Snowshoe, Cream Semi-Tabby, Dark Gray Tabby, and Siamese.

Changed

  • Updated manifest.json version to 1.8.1.

1.8.0 - Additional Coat Variants - 2026-04-12

Added

  • Added four new cat appearance variants: Snowshoe, Cream Semi-Tabby, Dark Gray Tabby, and Siamese.
  • Added generated coat icons for the new variants so captured/spawned cats keep distinct item visuals.

Changed

  • Updated Server/Models/Pets/Cat/Cat.json and Server/Tamework/Items/Spawners/ACSpawnCat.json to include the new coat mappings.
  • Updated manifest.json version to 1.8.0.

1.7.2 - Catfood Art + Config ID Refactor - 2026-04-02

Added

  • Added Common/Items/Catfood_Texture.png and a dedicated generated icon (Icons/ItemsGenerated/AlecsCats_Command_Item.png) for the Cat Treat Bag.

Changed

  • Renamed cats Tamework config assets from legacy Tw*/AlecsCats_* names to AC* filenames (ACInt*, ACNeeds*, ACHapp*, ACTraits*, ACBreed*, ACComp*, ACComm*).
  • Renamed the cat spawner config asset from AlecsCats_Spawner_Cat to ACSpawnCat, keeping the coat-override spawner mapping for both Cat and Cat_Pet.
  • Updated cat spawner and command item assets to use the new generated coat icon set and removed superseded legacy cat/spawner icon files.
  • Tuned item quality and item descriptions for the Cat Treat Bag and Cat Soul Lantern items across localized language packs.
  • Updated manifest.json version to 1.7.2.

1.7.1 - Celly Variant Pack III - 2026-03-29

Added

  • Added new Black cat, updated Gray Tuxedo, and refreshed Nyxie and Missy appearance variants contributed by Celly(@Excel_Lynt)

Changed

  • Updated manifest.json version to 1.7.1.

1.7.0 - Celly Variant Pack II - 2026-03-28

Added

  • Added five new cat appearance variants created by Celly(@Excel_Lynt): Cream, Cream Tuxedo, Gray Tuxedo, Brown Tuxedo, and Light Orange Tabby Tuxedo.

Changed

  • Updated manifest.json version to 1.7.0.

1.6.3 - Manual Breed Interaction + Update 4 Compatibility - 2026-03-26

Added

  • Added a dedicated crouch + attractive-item breeding interaction to AlecsCats_Cat_InteractionConfig, including item consumption and Hearts_Subtle feedback.

Changed

  • Updated manifest.json version to 1.6.3.
  • Updated release compatibility metadata to ServerVersion/gameVersions 2026.03.26-89796e57b.

1.6.2 - Pet Interaction + Attraction Param Alignment - 2026-03-20

Added

  • Added a dedicated pet interaction for Cat_Pet when the player has an empty hand and the pet cooldown alarm is unset.
  • Added TwHook_Pet handling in Template_Cat_Pet to trigger pet feedback and set Pet_Ready.

Changed

  • Standardized cat food parameter naming from LovedItems to AttractiveItemSet across cat templates/mobs and interaction references.
  • Updated cat feed item tuning in AlecsCats_Cat_InteractionConfig (raw fish, wildmeat, chicken with adjusted heal values).
  • Added CooldownSeconds: 1 to the pet custom interaction to reduce rapid repeat triggering.
  • Added TooltipMode: "Additive" to AlecsCats_Spawner_Cat.
  • Updated temp cat conversion tame config to read ItemsParam: "AttractiveItemSet".

Fixed

  • Petting no longer leaves cats stuck in looping Alerted status animation.

1.6.1 - Multi-Texture Variant Pack By Celly(@Excel_Lynt) - 2026-03-18

Added

  • Added four new cat appearance variants created by Celly(@Excel_Lynt): Silver Tabby, Orange Tabby, Brown Tabby, and White.
  • Added per-variant cat spawner item icons for both Cat and Cat_Pet coats (Empty, Missy, Nyxie, SilverTabby, OrangeTabby, BrownTabby, White).

Changed

  • Updated Cat model variant texture mappings to load all new variant textures from Common/NPC/Pets/Cat/Models/Celly(Excel_Lynt)/.

1.6.0 - Silver Tabby - 2026-03-18

Added

  • New Silver Tabby Cat skin created by Excel Lynt has been added

1.5.7 - Sleep Wake Origin + Breeding Cooldown Format - 2026-03-14

Changed

  • Template_Cat_Pet sleep wake routing now preserves sleep origin: waking returns to Idle when sleep started from idle/follow, and returns to Hold when sleep started from hold.
  • TwBreedingConfig_AlecsCats_Cat_Pet now uses Cooldowns.BaseCooldownMinutes (instead of seconds) for clearer cooldown tuning, matching the newer Tamework breeding config format.

1.5.6 - UpdateChecker + Docs Polish - 2026-03-11

Added

  • Added CurseForge update-check metadata in manifest.json (UpdateChecker.CurseForge = 1432112) so supported clients can detect newer versions.

Changed

  • Updated manifest.json version to 1.5.6.
  • Improved README content clarity and refreshed project shields/badges.

1.5.5 - Release Prep Patch - 2026-03-08

Changed

  • Updated manifest.json version to 1.5.5.

1.5.4 - Tamework 2.2 Release Alignment - 2026-03-07

Changed

  • Updated manifest.json version to 1.5.4.
  • Updated required Tamework dependency to Alechilles:Alec's Tamework! = 2.2.x.

Fixed

  • Ensured manifest.json ServerVersion remains lowercase format for compatibility.

1.5.3 - Spawner Left/Right Click - 2026-03-02

Added

  • New cats-scoped Tamework configs for happiness, needs, and breeding:
    • Server/Tamework/Happiness/TwHappinessConfig_AlecsCats_Cat_Pet.json
    • Server/Tamework/Needs/TwNeedsConfig_AlecsCats_Cat_Pet.json
    • Server/Tamework/Breeding/TwBreedingConfig_AlecsCats_Cat_Pet.json
  • New cats-scoped trait config:
    • Server/Tamework/Traits/TwTraitConfig_AlecsCats_Cat_Pet.json

Changed

  • Cats can now be captured and spawned with both left and right click
  • Template_Cat_Pet now integrates Tamework needs-seek sensor/action behavior (NeedsSeekWater, NeedsSeekFood) and breeding pair movement (BreedPair) states.
  • Added state-transition cleanup so status animations are cleared when moving between hold/sleep/needs and locomotion states.
  • Cat_Pet now defines flock compatibility (FlockArray: ["Cat_Pet"]) so breeding family flocks can form for companion cats.

Fixed

  • ServerVersion format in manifest.json (Must be lower case)

1.5.2 - Cat Wander + Ambient Behavior Polish - 2026-02-23

Changed

  • Template_Cat_Pet now uses Component_Tamework_Instruction_Wander in Idle state, causing pet cats to wander within the template's WanderRadius.
  • Follow behavior is restored as an explicit Follow state using Component_Tamework_Instruction_Follow_Advanced; interaction mode cycling, taming state assignment, and command-item Follow/Recall flows now route to Follow instead of Idle.
  • Template_Cat_Pet now maps Hold posture/flavor/sleep parameters into Wander settle behavior, allowing cats to occasionally sit, play flavor idles, and sleep while in wander mode.
  • Template_Cat_Pet now maps a Wander settle-exit transition (StandUp with delay) to avoid cats sliding while still in sit posture when resuming movement.
  • Hold posture timing defaults are tuned (SleepDelayAfterHoldEnterRange, SleepDelayAfterLastSleepRange, HoldStillWeight, HoldStillDurationRange) so cats spend longer settled between flavor idles.

1.5.1 - Cat Treat Bag Crafting Fix - 2026-02-19

Fixed

  • Cat Treat Bag can now be crafted from Tier 2 Workbench

1.5.0 - Command Item System + Update 3.1 Compatibility - 2026-02-19

Added

  • New AlecsCats_Command_Item (Cat Treat Bag) command tool using Tamework's command system.
  • TwCommandItemConfig for cats with commands: Follow, Hold, Recall, Move To Ping, Set Home, Return Home, and Attack Target.
  • Command-item localization keys (items.AlecsCats_Command_Item.*) across all supported locales.

Changed

  • Template_Cat_Pet now includes Component_Tamework_Instruction_Command_Move so command move/home hooks can drive movement behavior.
  • Cat command flow now uses Tamework command selection/dispatch pipeline (including radial menu selection and linked-NPC command routing).

Fixed

  • Added missing non-English command-item language lines in locale server.lang files.
  • Updated manifest ServerVersion to 2026.02.19-1A311A592 for latest server compatibility.

1.4.3 - Hytale Update 3 Compatibility - 2026-02-17

Fixed

  • Updated manifest for Hytale Update 3.

1.4.2 - Tamework Asset/Spawner Updates - 2026-02-15

Added

  • Tamework interaction config assets for cat interactions.
  • TwSpawnerConfig asset for cat spawner items.

Changed

  • Updated cat spawner items to use the new Tamework spawner config flow.
  • Updated to the latest Tamework asset system (items/particles/sounds resolved from Tamework assets pack).
  • Small Lulu texture tweak.

Removed

  • Legacy Tamework_Settings.json and Tamework_Items_Config.json (use TwGlobalConfig and TwSpawnerConfig).
  • Soul Lantern visual/audio assets from Alec's Cats (now sourced from Alec's Tamework assets pack).

1.4.1 - Tamework Integration and Capture Flow - 2026-02-07

Changed

  • Small tweaks for compatibility with new Tamework follow components.
  • Slight progress on Lulu texture.

1.4.0 - Tamework Integration and Capture Flow - 2026-02-02

Added

  • Ownership and tamed state stored on NPCs via new Tamework components.
  • Attachment preservation when capturing/spawning cats (coat variants persist).
  • Damage configuration options (invulnerable to owner (default), all players, or all sources).
  • Inventory icons for captured cats change dynamically to match the stored cat's appearance.

Changed

  • Taming flow now uses the new Tamework capture system.
  • Interaction logic aligned with Tamework owner/tamed rules (owner-only interaction and capture).
  • Merged Cat_Pet logic into Cat logic, using the new IsTamed flag from Tamework, allowing one Cat role to handle both wild and tamed behavior.
  • Interaction particles/icons now come from Alec's Tamework! assets (client must load the Tamework assets pack).
  • Per-world item config overrides load from: /Saves//mods/Alec's Cats!/Tamework_Items_Config.json (auto-created empty; leave empty to inherit defaults).

Notes

  • Tamework settings control owner damage protection and related rules in Alec's Cats!/Server/Tamework/.

1.3.0 - Massive Refactor and Sounds - 2026-01-29

Added

  • Dependency on Alec's Tamework! for shared tame/follow/hold/defend/sleep components.
  • Purring sounds when sleeping.
  • Interaction sounds (Hold, Follow, Defend, Feed, PickUp).
  • More advanced combat behavior.

Changed

  • Refactored pet and predator cat templates to use Tamework components (IdleFollow, Hold, Sleep).
  • Interaction item IDs (spawner empty/filled, food items) parameterized in templates.
  • Separation handling adjusted for Hold behavior and componentized flow.
  • Sleep/hold transitions and wake behavior aligned between Cat_Pet and Predator_Cat.

Fixed

  • Target reset loops in combat and follow behavior.
  • Hold/follow toggling edge cases (sleep/wake flapping, animation sticking).
  • Back-off behavior and chase gating to avoid jitter.
  • Missing wake/stand transitions causing sliding/idle lockups.
  • Pet cat item being held in an odd way.

1.2.2 - Taming Fixes - 2026-01-27

  • Defend combat behavior improvements and fixes.
  • Sliding away from player while in Hold state fixed.

1.2.1 - Taming Polish - 2026-01-26

Added

  • Sit animation.
  • StandUp animation.

Changed

  • Sleep animation slightly improved.
  • Wake and Laydown animations replaced.
  • Memories configured (replaced placeholders with real cat memory).

1.2.0 - Taming System Additions - 2026-01-25

Added

  • Defend mode (cat follows the player and engages nearby enemies).
  • Indicators for changing pet modes when interacting:
    • Paw Print: Follow
    • Hand: Stay
    • Shield: Defend

1.1.2 - Localization - 2026-01-23

Added

  • Localization for:
    • ar-SA
    • bn-BD
    • de-DE
    • en-US
    • es-ES
    • fr-FR
    • hi-IN
    • ja-JP
    • pa-IN
    • pt-BR
    • ru-RU
    • zh-CN

Fixed

  • Missing name entry for tamed cats.

1.1.1 - Spawning Tweaks - 2026-01-21

Cats were appearing slightly more rarely than intended, so weights were adjusted and Zone 3 forests were added. You are meant to have to search for one, and they shouldn't be everywhere.

Changed

  • Zone 1 Forests:
    • Weight: 1 -> 4
    • Added Flock: Group_Tiny
  • Zone 1 Plains:
    • Weight: 2 -> 4
    • Added Flock: Group_Tiny
  • Zone 3 Forests:
    • Added with Weight: 5
    • Added with Flock: Group_Tiny

1.1.0 - Taming Beta - 2026-01-20

Added

  • Cats can now be tamed.

Taming process

  • Craft a Cat Collar at a Workbench (Tier 2) with 3 Light Leather and 1 Gold Bar.
  • Feed a cat a piece of raw fish to make it friendly.
  • Use the Cat Collar on the cat to pick it up and tame it permanently.

Tamed behavior

  • Click with the cat in your hand to place it in the world.
  • You get the collar back and can use it on the cat again to pick it back up.
  • On placement it stays still (default behavior so it doesn't chase you down if you left it somewhere and reloaded your game).
  • Interact with the cat without fish or a collar in your hand to tell it to follow.
  • Interact again to tell it to stay.
  • Interact with the cat with raw fish in your hand to feed the cat and restore its health.

1.0.3 - New Cat - 2026-01-17

Added

  • Nyxie (light gray with white spot on chest).

1.0.2 Hotfix - 2026-01-17

Fixed

  • Cats sliding after sleeping instead of waking up first.
    • Wake and Laydown animations did not exist.
    • Added placeholder Wake and Laydown animations from Fox to resolve.

1.0.1 Hotfix - 2026-01-16

Fixed

  • Jumbled default cat appearance.
    • Hytale update 1 changed the cat model.
    • The mod was referencing a local copy of the texture instead of the base game model.

1.0.0 - Initial Release - 2026-01-16

Added

  • Unused cat model, texture, and animations added to the game.
  • Behaviors ported from Foxes to new cat behaviors.
  • Behaviors slightly changed.
  • Second cat texture variant added.
  • Spawns added to Plains, Forests, Autumn, and Azure.

Optional dependencies

Creators

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7projects
122downloads

Details

Licensed ARR
Created Jul 22
Updated Jul 22
ID: f0N6wA
v1.12.3 - Alec's Cats! — Modifold