Project icon Alec's Tamework!
Alec's Tamework!

Mob taming framework and asset patcher. Breeding, traits, leveling, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!

97
yesterday
Library

v5.2.0

Release
Alec's Tamework! v5.2.0last week0

Compatibility

Hytale versions

0.6.x

Platform

Vanilla

Changes

5.2.0 - Slate UI - 2026-10-07

Changed

  • Every Tamework screen has a new look, called Slate: navy panels with gold trim, closer to the base game. This covers the companions window and its cards, the bonded companion roster, saved views, pop-ups, the talents page, the companion guide, settings, the group manager, the name and location pages, the config editor, and the command target, command hotswap and avatar flight HUDs.
  • Companion cards have a framed portrait, a state pill and a select switch.
  • The bonded companion roster shows each companion's level and how far it is to the next one, and its tabs show how many companions they hold.
  • The paid-revive dialog shows whether you have each required item, with a summary line underneath.
  • Window headers show the Tamework logo.
  • On the talents page, the paths between talents you have unlocked are coloured, and a talent you cannot afford yet reads "Too costly".
  • The Tranquilizer Dart Rifle and darts have their own recipes. The rifle takes wood trunks, iron bars, cobalt bars, heavy leather, Shadoweave scraps and Tranquilizer Potions, with no Cobalt Shortbow. Six darts take an iron bar, light feathers, fibre and a Tranquilizer Potion, with no Crude Arrows.

Added

  • Modders: the TameworkProgressionReward NPC action grants a companion an immediate happiness change and companion XP from a role instruction, for example after play.
  • Modders: the wander component sets the Tamework_Wander_Settled flag while an NPC holds its settle posture and restarts its cycle when another instruction sets Tamework_Wander_Reset, so outside behaviors can stand a resting NPC up before moving it.
  • Modders: TameworkLeap takes a StopDistance to land that many blocks short of its target, so an NPC can pounce to just in front of a player.

Fixed

  • The group labels on the command hotswap HUD ("All Companions", "No Active Companions", "Custom Selection") are translated in all six languages.
  • Ownership, news and debug command messages that were in English or built from English fragments are translated. Half-English and corrupted German and Brazilian Portuguese strings are retranslated, and stale claim-limit labels, missing trough hints and altered command syntax are corrected in Spanish, French, Canadian French and German.
  • A food with no translation shows a readable name instead of a raw translation key, and the default companion name is translated.
  • A companion no longer keeps returning to a food or water source it just failed to use, and an empty water source is no longer reported as an error.
  • Fixed several crashes that could stop Tamework from starting while worlds were loading.
  • Fixed errors that could occur when a chat message or packet arrived for a world that was shutting down.
  • The example asset pack includes its missing Spanish translation.

Creators

5followers
11projects
280downloads

What to know

Contains AI-generated code and text
I use ChatGPT Codex for Java coding assistance and translation.
Contains opt-out telemetry
Using Beacon (https://beacon.modstats.io/privacy) for anonymous crash/error reports and anonymous activity, usage, and performance statistics

Details

Licensed GPL-3.0-only
Created Jun 10
Updated Oct 16
ID: FAAm3g