Mob taming framework and asset patcher. Breeding, traits, leveling, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!
Reduced companion load stalls. Role appearance data and optional model APIs
are now cached, trait and progression repair share one load pass, and exact
NPC identity lookups use an index.
Reduced bonded companion database work. Expiry warnings now use committed
runtime lease state, known-empty worlds skip recurring SQLite queries,
capture-event recovery polls only while delivery is pending, and retention
cleanup uses a slower one-minute cadence.
Reduced mounted NPC tick work by limiting interactable safety and nameplate
visibility scans to ten passes per second in each world.
Reduced idle tranquilizer tracking work by checking loaded NPC effects once
per second instead of ten times per second.
Updated the embedded runtimes to Alec's Telemetry 1.2.1 and Patchwork 1.3.1.