Mob taming framework and asset patcher. Breeding, traits, leveling, tame management UI, easier interaction chains, capture/spawn items that store metadata, ownership/tamed status, lots of behavior components and more!
3.1.4 - Companion Persistence and Return Hotfix - 2026-08-12
Fixed
WORLD_TIME_SCALED needs now preserve negative world timestamps, so hunger
and thirst resume normally after storage or reload.
Soul Collector releases now pause needs timers while companions are stored,
and flute revival no longer restores lethal death health or needs state.
Tamed companions now cancel a marker-driven despawn that was already
pending when spawn authority was detached. This prevents nearby companions
from disappearing even while their chunk and player remain loaded.
Recall no longer treats a timeout or a missing live UUID as proof that an
ordinary companion is Lost. This prevents partial, randomized replacements.
Tamework now saves exact, integrity-checked companion entity checkpoints and
restores the full serializable NPC state only after Hytale loads the exact
source section and confirms that the saved body is absent.
When a retired original companion returns after a generated replacement,
Tamework now keeps the original full state, safely replaces the current
command UUID, and removes the duplicate only after the restored entity is
live. Conflicting duplicate evidence remains unchanged for manual review.