Cultivation v0.7.2 - The Long Practice
An art used to be as strong as your realm. Now it is as strong as you have practiced it.
Beta: Everything carries over, configs untouched.
📈 Mastery
- Every art climbs its own five rungs, separately from every other one you know.
- A rung needs all three at once: a realm, XP from successful use, and more copies of its manual.
- At Pinnacle: 2.2x damage, 25% less Qi, 30% shorter cooldown. A well-worn old art beats a fresh one.
⚔️ 13 new arts (9 → 22)
- One per element, usable only if you walk that Dao -- Blazing Lotus, Frozen Domain, Thunderclap Descent, Void Devour and six more.
- One per bloodline: Blood Devour (Demon), Divine Descent (Deity), Boundless Potential (Human).
🐺 Beasts grow up
- Beasts learn five arts of their own and use them in a fight, gated on their realm, not yours.
- 12 evolution paths: a black wolf becomes an Emberwulf, a white one a Snow Leopard then a Sabertooth.
- 7 species grow big enough to ride.
🏔️ The ground shapes you
- Meditate in a volcano and your Dao drifts toward Fire; a glacier, Ice. 60 biome keywords, all ten elements -- and aligned ground gathers Qi faster.
🏯 Sects
- A sect names a Dao; its ground turns Qi toward it, +30% for disciples who share it.
- Shared progression: the sect levels because its members do.
- Six buildings, each with a switch for whether its ground carries that Dao -- so a friend on another element can still join.
💠 Treasures have a nature
- Rolled once at binding, never again. Six kinds -- damage, reduction, lifesteal, Qi-on-hit, health, faster cultivation. Some lend you an art while held.
🔧 Fixes
- Pills, cores, talismans, manuals: right-click now, not left.
- One Step reaches farther -- 6 base, +3 per realm, 60 cap.
- The flying sword can actually be mounted now. It silently refused before.