Cultivation v0.7.4 - Nothing Is Given
Reaching a realm used to hand you every art it allowed. That is over -- every technique must now be come by.
Beta: Worlds, sects, beasts and configs carry over. Techniques do not -- everyone starts knowing none and earns them back.
:scroll: Coming by an art
- Manuals -- one per art, 28 of them, plus a Tattered Manual teaching a random one. The only route you can hunt, trade or loot.
- Enlightenment -- sit on good ground long enough and understanding simply arrives.
- Breakthrough -- each new realm opens one art free. Sect inscription unchanged.
:zap: Three gathered arts
- Use once to begin gathering, again to loose. The longer you hold, the more it carries.
- Piercing Sun Qi Beam pierces everything in a line. Myriad Swords Return rains up to twenty blades. Starfall Strike lands wherever you are looking.
- Gathering drains Qi and scatters if you move.
:punch: Fist arts -- a third ladder
- Fighting bare-handed now trains something: up to +220% bare-hand damage, plus more per realm. Never applies to a weapon.
- Crashing Mountain Fist, Hundred Rending Fists, and the gathered Heaven-Shaking Fist.
:crystal_ball: Spirit Sense answers the real question
- Not "is this ground rich" but "can I break through here". A breakthrough wants 750 Qi and a common vein caps at 500 -- "Overflowing" could still refuse you.
- Now a color-coded verdict, and a jade wash on every map square that would carry your ritual now.
:wrench: Fixes
- Body tempering could be farmed on a brazier. Chip damage a tempered body shrugged off climbed the ladder free. Damage nothing is holding now has to matter, and has a cooldown.
:warning: Existing saves
Realm, Qi, Dao, sect and beasts are untouched -- arts are not. A breakthrough hands one back at once. Owners wanting the old way: Requires-Unlock: false in Arts/TechniqueConfig.json.