Project icon Cultivation
Cultivation

Walk the path of a Xianxia cultivator. Meditate for Spirit Qi, hunt cores from creatures, break through 7 realms, choose your race, and bind weapons and armor to your soul. A full realm-and-Qi progression system for singleplayer and multiplayer.

84
143
6 days ago
AdventureUtilityGame Mechanics

0.11.0

Release
Cultivation 0.11.06 days ago1

Compatibility

Hytale versions

0.7.x

Platform

Vanilla

Changes

⛩️ Cultivation v0.11.0 - The Endless Isles

⚠️ Read before updating

  • Built for the Hytale Update 7 server (>=0.7.0-pre.0 <0.8.0). It does not run on Update 6, so stay on v0.10.3 there
  • Back up your world first: once an Update 7 server opens it, an Update 6 server can't
  • Your configs are left as they are. The Heavenly Realm is a new world and every Sea of Consciousness is rebuilt; the old ones are retired, not deleted (see message 7)

☁️ The Heavenly Realm: an endless sky of isles

  • The realm now generates forever: floating isles of every size at different heights, with hills, ponds and craggy undersides hanging over the void
  • Lantern-lit marble bridges join the isles, every one reachable from the Gate, with a roofed rest pavilion halfway across the longest crossings
  • Now and then a huge isle 200-300 blocks across, with lakes, satellite halls and a palace at its heart
  • Small islets drift between them, a few with a shrine and a chest

🏯 Nine island realms

Jade Cloud Meadows · Violet Wisteria Gardens · Bamboo Sage Peaks · Crimson Maple Ridges · Celestial Court Isles · Moon Palace Frostlands · Tribulation Thunder Peaks · Azure Crystal Glades · Phoenix Ember Isles

  • Each has its own ground, trees, flowers, sky and wildlife, and a title names it as you step onto one of its isles

🏮 Buildings worth finding

  • Pavilions with flying eaves, pagodas up to six tiers, double-eaved halls, memorial archways, moon-gate halls, hermit huts, tribulation altars, phoenix terraces and ruins, each in its realm's own style
  • They hold loot: Spirit Stones, herbs, talisman supplies, pills, cores, refined forging material, map fragments, Heavenly Dew and the odd tattered manual. Each chest is filled once, the first time anyone comes near it
  • A huge isle's great hall is the richest find in the sky

⛩️ The Southern Heavenly Gate, and the wilds beyond

  • You arrive at the Southern Heavenly Gate, a triple-arched gate tower with bridges leaving it on all four sides
  • The Gate is a sanctuary: no building or breaking within 60 blocks of it
  • Everywhere else is open wilds. Gather, mine and build on the isles. Only the bridges are protected, because they are the realm's roads
  • Step off an island and the clouds catch you and carry you back to the Gate
  • Heavenly Dew blooms now grow wild across the isles, most often in the garden realms, and two grow at the Gate
  • Wild creatures reward a kill like anywhere else. Jade Sentinels, Golden Luan and Cloud Serpents still pay nothing
  • Cave Abodes, formations and sect claims remain impossible in the Heavenly Realm. It belongs to no one

🌊 The Sea of Consciousness, reborn

  • Your Sea is rebuilt from you every time you open it, and its water grows with your realm and your Qi: a pond about 40 blocks across at Qi Condensation, an open sea some 3,000 blocks across at the peak of Void Refinement
  • Walk on the water. No more sinking or being pushed back up
  • Fog swallows the edge, and the water seems to run on forever. Only at the very peak of Void Refinement does the mist part on a shore and cliffs
  • A sky for every Dao and every realm: twelve families of seven skies. The fog pulls back, stars appear and the colors deepen as you climb. The water takes your Dao's color, and its motes drift through the air
  • No two Seas are alike: islets, reefs, sea stacks, crystal rocks and drowned ruins are laid out from you alone, in your Dao's own stone, coral and trees. Rubber Duck Dao seas have rubber ducks

🏝️ Six landmarks, rebuilt

Home Islet · Coral Reef · Drowned Shrine · Moon Terrace · Abyssal Gate · The Still Point

  • One rises at each realm, far grander than before, built in your Dao's style and placed differently in every Sea. A landmark never moves once it surfaces
  • Entering tells you what changed since your last visit: how far your Sea has widened, a new landmark, the day the mist first parts
  • Nothing in a Sea can be broken or built, by anyone, in any mode. Items dropped inside are gone once it closes

🔮 A new HUD

  • A Qi orb fills toward your next rank-up, ringed in gold with one segment per stage. Inside it, a breakthrough arc fills during a ritual and turns jade when you can begin one. Your Dao's badge sits at its foot
  • Beside it: your realm, stage, Qi, spirit stones, and a chip for what you are doing right now
  • Your four bound techniques with their keys and live cooldowns, and a tile with a timer for every buff and debuff
  • A warning one stage before a Heavenly Tribulation or Heart-Devil Trial, and your Qi Deviation risk while it applies
  • Nearly a hundred new hand-drawn icons. The Codex's new Reading Your HUD entry explains every one

🐺 Beast Tides you can see, fight and win

  • The tide's beacon is now a blood-red totem wreathed in fire, with its health above it. Destroy it and you win. Every beast that reaches it wears down the ground you hold
  • A Tide HUD shows the phase, the beacon's health, the ground held, and how far away the beacon is and which way
  • Defenders earn Spirit Stones for every tide beast slain and every 20 damage dealt to the beacon: more on a win, less on a loss, up to 60 each. Inventory full? /tide claim
  • Beasts no longer spawn on the hall and vanish: they spawn 14+ blocks out and have to walk in. The later waves bring Bruisers and Elites
  • Tides come a third as often, every 9 to 18 hours

🧘 Fair exits

  • /cultivation meditate abort, then abort confirm, ends a breakthrough or advancement for half your banked Qi, never your stage. Refused past the halfway mark, at low Heart-Devil composure, and within an hour of your last one
  • A dropped duel pauses for 30 seconds with your wager held. Make it back and it resumes; if not, you forfeit
  • A duel you win while offline still pays: the stakes wait for your next login
  • Logging out mid-ritual now costs what walking away costs, at your next login. A server stop, a crash or a staff kick never does
  • Dying ends a ritual without demoting you, and fails an Ascension, Reincarnation, Inner Demon duel or Dream Trial
  • Running low on Qi mid-ritual pauses it instead of ending it

🗡️ Everything you carry, given a shape

  • New models and icons for pills, talismans, array flags, Spirit Stones, Beast Cores, the luopan, the Codex, herbs, dishes, relics and more
  • Placed blocks too: the anchor stones, the Array Eyes (one is a guardian lion), the Siege Banner, the Pagoda Brazier, the Spirit Den, the Dew Bloom, and herb plants that grow and ripen
  • The Spirit-Forged Blade is a jian, Sword Flying rides one, and the Spirit-Woven Robe is a proper robe
  • New looks for the Phoenix, Tide Leviathan, Golden Luan, Cloud Serpent and Serpent King

✨ Smaller additions

  • Secret Realm beasts are removed when their realm seals, so they stop roaming the surface
  • A death message for every element: "You were crushed by Earth Qi!"
  • Explosions nobody set off no longer hurt quest givers, merchants, sect guardians or your flying sword
  • A sect's "Dao" is now its Spiritual Root Type, and mutant roots are closed to sects (a sect that holds one keeps it)
  • Sect Tournament champions earn more the bigger the field, with 4 entrants minimum
  • The Spirit-Forged Blade has Update 7's sturdier iron: 250 durability, up from 120

⚖️ Changed on purpose

  • Kill credit: on Update 7 a poison, burn or bleed kill belongs to whoever applied it. On-hit bonuses and per-hit progress still need real blows, so balance holds
  • Sect pavilion: it sells only what a leader stocks with /sect pavilion stock . Existing offers start at 0 stock
  • /cultivation respec no longer heals
  • Sandbox (test) profiles earn and stake nothing real
  • An admin's revoke sticks through logins and profile switches
  • Season ladders count each account's best real profile

🛠️ For server owners

  • The Heavenly Realm is a new world, cultivation-heavenly-isles. The old one is moved, not deleted, to mods/Siren_Cultivation/RetiredWorlds/. heaven rebuild is gone; heaven status stays
  • Each old Sea moves to PlayerData/Siren_Cultivation/RetiredSeaWorlds/ the first time its owner opens it. Nothing in a Sea is saved
  • Search the admin config menu: the Config tab of /cultivation admin finds any setting by name or key, in your language or English, and you can edit right in the results
  • New: Heavenly-Realm-Sanctuary-Radius (60), Heavenly-Realm-Void-Catch-Y (24), Heavenly-Realm-Region-Titles, Heavenly-Realm-Protect-Bridges, Sea-Radius-Min-Blocks / Max (22 / 1500), Sea-Depth-Min-Blocks / Max (4 / 48)
  • Ritual abort is Ritual-Abort-* in BreakthroughConfig. Duel grace is Duel-Reconnect-Grace-Seconds (30; 0 = the old instant forfeit)
  • Tides: Tide-Hud-Enabled, Tide-Beacon-Model-Id (blank = no totem), Tide-Reward-*, Tide-Breach-Radius-Blocks (8). Intervals are now 540-1080 minutes and the retarget cooldown 540. Old defaults migrate, tuned values stay
  • A stop, crash, /kick or ban never penalizes anyone. Anything else, timeouts included, counts as the player's. Siren's Commands' AFK kick counts for rituals and duels
  • Secret Realm beasts stocked before this update aren't tagged and stay; clear them by hand

🐛 Fixed (highlights from well over a hundred)

  • World crashes from a tide or world event starting up, and from a Rival killed by a placed explosive
  • Menu buttons that froze the interface, and pages that led nowhere
  • Beast arts hitting bystanders in no-PvP worlds, other players' pets and your own guardians
  • Breeding losing the egg, taming other players' beasts, feeding leaps of several stages
  • Weak pills overwriting strong ones, cancelled cooking destroying the dish, the Concealing Talisman sticking after logout
  • Weapons lost to a logout mid-forge
  • Timed auctions losing the high bid, market rollbacks duplicating stacks
  • Double Sea and Heaven entries, Array refunds on finished trips, Depths floors clearing when you walked away
  • Foreign arrays planted on your sect's ground, /sect claim granting permanent siege immunity, guardians unhittable in sieges
  • Tournament freezes and lost prizes, a Nemesis credited to the wrong player, quest givers in instance worlds
  • Oath penalties skipped for offline breakers, teaching Merit lost across worlds, tea partners stuck "busy"

Feedback welcome, especially on finding your way across the isles, how your Sea grows, and how the tide beacon fights.

Creators

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Details

Licensed GPL-3.0-only
Created Jul 16
Updated Oct 12
ID: 6SukNg