⛩️ Cultivation v0.10.0 - A World That Remembers
⚠️ Server compat: targets a Hytale Update 6 pre-release server (>=0.6.0-pre.0 <0.7.0), not the older release build earlier versions ran on. Check your server version before upgrading.
🕳️ Dungeons, Plural
/cultivation dungeon list and /cultivation dungeon enter replace the old bare enter command
- Sunken Foundry is joined by a second instance, Ember Wastes, capped by the Ashen Colossus
📜 Wandering NPC Quest Lines + the Roots of Ruin Campaign
- Three wandering quest-givers spawn near populated ground: the Ash-Robed Hermit (herbs + a vigil, teaches a technique), the Grave-Warden (the gentlest one, open from Body Refinement - papers + ink, then a randomly-rolled grave site), and the repeatable Cloud-Ferry Merchant (pay the fare, clear the route, collect)
- A fixed 4-chapter campaign, Roots of Ruin, introduces three named characters: Elder Shen, Lin Qingzhu, Duan Heiyan
- Full themed dialog page, quest log, HUD line, and world-map pins for every chain
⚔️ Rival Cultivators: Nemesis Escalation
- Lose to a Wandering Rival once and the mod names your Nemesis - 1 in 3 later rival fights is them again. Beat them 3 times and they retire; lose again and they climb, up to 5 tiers.
/cultivation rival nemesis
- Right-click a rival now opens a real menu: Spar, up to 3 rolled offers (Barter/Manual/Insight), Leave
🤝 Sect Diplomacy: Trade, Alliance, Rivalry
- A real 3-rung ladder: Non-Aggression (no war) → Trade (discounted Auction cut) → Alliance (
/sect ally propose|accept|decline|break - shared land/trust + a 25% tribulation-damage-cut buff within 32 blocks)
/sect rival declare|withdraw - a unilateral feud, no acceptance needed
🌅 Ascension: A Third Ending - Legacy
/ascend legacy sect carves your sacrifice into your sect's permanent Legacy count; /ascend legacy self banks a Legacy Mote for later. Same reset as prestige, your choice of who it's for
🩹 The Marrow-Cleansing Rite (洗髓)
/cultivation cleanse - the first real cure for a Meridian Injury. Pay Qi, hold composure through a scaling drain, and on success your deepest injury is cured outright. Fail the hold and it deepens instead
🐾 Beast Familiars
- A 4th spirit beast kind. Never fights, can be stationed instead of following, and shares a passive Qi-gain aura with every nearby cultivator - not just its owner
💎 Ruin Vault Relics
- Every Ruin Vault now always rolls one of three named relics on completion: Wardstone Shard, Hollowed Token, and the rarer Voidglass Shard
- Fixed: a Ruin Vault's exit could leave you stuck inside the instance
⛈️ Tribulation Storm Omen
- An optional 5th tribulation tier. Opt in, and if the sky is already running storm weather when your breakthrough begins, you draw one harder, better-rewarded bolt. Rolled once, at the start - never mid-ritual
🍲 Spirit Cooking
- A gentler parallel to Alchemy. 4 wild ingredients (Dewroot Berry, Ember Cap, Moonpetal Greens, Wild Yam) scatter near players; cook them at a personal Spirit Hearth into one of 4 dishes. Never fails or botches - grade only affects buff duration
💰 The Cultivator's Exchange
- A new market page showing a live price guide sourced from recent real Auction House sales - a reference only, never moves items or Spirit Stones itself
🧑🤝🧑 And the smaller things
- All 34 technique manuals now use a real hand-made 3D book model and texture with Cultivation's own branding, instead of a shared generic item
- New Meditation Aura dropdown in Settings - pick a personal particle look for meditation/breakthroughs, separate from your UI theme
- Identity page gained a 3rd tab: a Gallery of every cosmetic title you've ever earned
- Common Forging Material moved to the Workbench's Tools tab; Talisman Paper + the 8 ritual/formation flags moved to Tinkering - organizational only, no recipe changed
🐛 Fixed
- 22 items shipped with no bench requirement at all and couldn't be crafted anywhere
- A fresh server could crash during the mod's own setup (Grand Tournament manager reading a Universe resource too early), taking every installed add-on down with it
- The Wandering Rival's new offer menu could leave its interaction state machine invalid, silently failing the challenge flow for some players
- Auction House could wrongly report "insufficient funds" when your Spirit Stones were split between hotbar and storage
- Closed a Qi-duration exploit in alchemy/talisman rituals where a crafted NaN value could bypass a botch's duration clamp