Cultivation v0.5.1 - What the Vein Will Bear
Ground that could never carry your breakthrough looked exactly like ground that could -- the ritual just never moved, and nothing said why. This release gives the land a voice, and the HUD real meters.
Beta disclaimer: Worlds, progress, sects and abodes carry over, and your configs are untouched.
⛰️ The Vein Now Tells You
- A ritual blocked by an inadequate Spirit Vein now says so in chat, and separates the two cases, since they need opposite responses:
- Too shallow -- the vein's full capacity is under what's demanded. Waiting never helps; find a rich or dragon vein.
- Drawn too low -- it could hold enough but has been drawn down. You're told how much is left, so you can judge whether to wait.
- Covers all three vein rituals: breakthroughs, advancements, weapon refinement.
- Fires once per reason, not every tick, and re-arms when you sit somewhere new.
📊 The HUD Grew Meters
- Ritual progress is a real progress bar now, and the label names what's running: breakthrough, advancement or refinement.
- During a Heart-Devil Trial a second bar tracks your composure draining, so you can see how many pulses you can take.
- Both only show while they matter, and the panel resizes -- a bottom-anchored HUD now sits flush with the screen edge when idle.
📖 Cultivation Has a Wiki Now
- Full documentation lives at https://xianxia.dev/ -- every system, every config value, and the complete API reference.
- Plus a skill tree planner (all 117 nodes, shareable builds) and a Qi calculator for "hours to Nascent Soul". Partly in Simplified Chinese already.
- All three ritual labels are translated in every language the mod ships, the new refinement wording included.
Aimed at the most common question this mod produces: "why won't my breakthrough start?" Now the ground answers.