Cultivation v0.5.0 - Another Road Up the Mountain
Cultivation has always had one ladder: Qi, realms, stages. This release opens it up -- another mod can now replace it entirely, while sects, daos, techniques, spirit beasts, formations, abodes, duels and the skill tree keep working on top.
Run Cultivation on its own and nothing changes -- this is groundwork for what comes next.
Beta disclaimer: Worlds, progress, sects and abodes carry over, and your configs are untouched.
⛰️ A Different Ladder, the Same Mountain
- A mod can hand Cultivation a progression of its own -- its own levels, rank names and curve -- and realms, stages and Qi step aside.
- Every realm gate -- technique and race unlocks, beast minimums, refinement, abode quality, the Dao -- asks it what realm you count as, so all of it just works.
- Rank-ups still run through the meditation ritual: advancement, breakthrough, tribulation lightning, Heart-Devil Trial and all.
- HUD,
/cultivation, stats and rankings follow suit. Your old progress is never overwritten -- uninstall the add-on and your realm is where you left it.
📜 New Words for the Same World
- A mod can re-word the whole vocabulary -- chat, commands, HUD, menus, items, tooltips -- without changing any behaviour. Soul masters and academies instead of cultivators and sects: its own game, not a re-skin.
- Language files can't do this (the engine merges them first-come, Cultivation loads first), so it's a real hook. Anything un-renamed keeps Cultivation's wording and stays translated.
⚙️ Add-on Settings in Your Menus
- Add-ons can put their balance numbers in
/cultivation admin beside Cultivation's own nine sections -- same rows, same Save.
- They also appear in a Mod Settings block in the settings menu -- admins only, and re-checked server-side.
Quiet to play, large to build on -- a whole Xianxia world now sits under whatever progression you care to write. Feedback welcome!