Cultivation v0.4.1 - Karma, Sect Governance & the Modding API
The heavens start keeping accounts. Every cultivator you cut down writes karma onto a ledger your next tribulation collects -- in harder bolts, and more of them. Sects grow a real chain of command, and an art carved into the hall for every disciple to wield.
Beta disclaimer: Existing worlds, progress, sects and abodes all carry over -- no reset needed. And unlike v0.4.0, your configs are not reset this time; the new settings are just added with sane defaults.
⚖️ NEW - Karma (业力) & Heavenly Retribution
- Slaying another cultivator stains your ledger. It costs you nothing on the day -- the heavens remember, and collect at your next tribulation.
- A karma-laden tribulation is genuinely worse: every bolt bites deeper and more bolts fall, squeezed into the ritual's existing duration rather than lengthening it.
- Killing the same victim over and over is the fastest way to ruin yourself -- a farmed kill pays no Qi at all and costs more karma than an honest one.
- The Devil Path multiplies every charge. Power taken by slaughter is written down heavier.
- Two ways to clear it: survive a tribulation strike and the lightning burns it down fast, or sheathe your blade and let it fade in real time -- which ticks even while you're logged out.
- Shows in the Dao menu, warns you as it crosses each severity band, and every number is tunable.
Karma-Enabled: false switches the whole ledger off.
🏯 NEW - Sect Governance
- Elders (长老) -- the leader can raise disciples to elder and demote them. Elders invite, remove plain members and approve newcomers; only the leader removes an elder.
- Join policies -- Invite (invitation only), By Request (applicants queue for approval), or Open (walk straight in).
- Pending join requests now show in the sect menu with approve/deny where leadership can actually see them.
- Sects can set a motto and rename themselves -- a rename carries your formations, your hall's spirit spring and pending invites with it, so nothing gets stranded.
- Leaving a sect now properly strips your rank (rejoining an open sect no longer quietly restores an elder's authority).
- The sect menu was rebuilt around all of it: roster with ranks, policy, motto, power and requests in one place.
📖 NEW - Hall Inscriptions (碑文)
- A leader can carve a technique manual into the sect hall with
/sect inscribe, and every disciple can wield that art -- without finding a manual of their own.
- The inscription lives in the hall, not in your members' heads. Lose the hall to a siege and the art leaves the entire sect at once. Take a rival's hall and you take what's carved in it.
- Consumes the manual, replaces whatever was there, and
/sect inscribe empty-handed scours it away. Toggle with Sect-Inscription-Enabled.
🏆 Rankings That Survive a Restart
- Realm rankings behind
/cultivation top, the Rankings page and sect power are now saved to disk instead of living only in memory.
- Fixes
/sect top, which used to count only members who'd logged in since the last restart -- ranking sects by who was online rather than by their roster, and resetting every restart.
- (Your own progress was never at risk -- it lives on your character. Only this cross-player index was volatile.)
🛡️ Combat Fixes
- Cultivation's damage layers -- dao conversion and Wu Xing counters, Yin lifedrain, refinement bonuses, Life-Bound armor/XP, technique buffs, beast bonuses -- no longer apply to a hit that was already cancelled. Damage blocked by the world, spawn protection or another mod now stays blocked instead of being quietly revived or credited.
- The duel system's PvP override now has its own toggle (
Duel-Overrides-World-Pvp) -- set it false and a PvP-disabled world stays absolutely final.
🔌 NEW - For Modders: the Full Event API
- The public API grew from 7 events to roughly 135, covering every system in the mod -- Qi, meditation, rituals, breakthroughs, tribulations, races, the skill tree, the Dao, karma, techniques, sword flight, manuals, refinement, pills, drops, beasts, sects, wars, duels, formations and abodes.
- Almost everything is exposed twice: a cancellable event before the change, and a notification once it's committed.
- The "before" events don't just say no -- they hand you the numbers. Halve a breakthrough's Qi cost, zero a technique's cooldown, soften a tribulation bolt, re-weigh a taming roll, make sect halls unstealable -- no config edits required.
- Nothing changes for players, and existing addons keep working: the original seven events are untouched.
Karma is the big new dial here and it's deliberately gentle out of the box -- if it feels too light or too cruel on your server, every value is live-editable from the admin editor. Feedback welcome!