Project icon Cultivation
Cultivation

Walk the path of a Xianxia cultivator. Meditate for Spirit Qi, hunt cores from creatures, break through 7 realms, choose your race, and bind weapons and armor to your soul. A full realm-and-Qi progression system for singleplayer and multiplayer.

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yesterday
AdventureUtilityGame Mechanics

0.4.1

Release
Cultivation 0.4.1last month8

Compatibility

Hytale versions

0.50.5.7

Platform

Vanilla

Changes

Cultivation v0.4.1 - Karma, Sect Governance & the Modding API

The heavens start keeping accounts. Every cultivator you cut down writes karma onto a ledger your next tribulation collects -- in harder bolts, and more of them. Sects grow a real chain of command, and an art carved into the hall for every disciple to wield.

Beta disclaimer: Existing worlds, progress, sects and abodes all carry over -- no reset needed. And unlike v0.4.0, your configs are not reset this time; the new settings are just added with sane defaults.

⚖️ NEW - Karma (业力) & Heavenly Retribution

  • Slaying another cultivator stains your ledger. It costs you nothing on the day -- the heavens remember, and collect at your next tribulation.
  • A karma-laden tribulation is genuinely worse: every bolt bites deeper and more bolts fall, squeezed into the ritual's existing duration rather than lengthening it.
  • Killing the same victim over and over is the fastest way to ruin yourself -- a farmed kill pays no Qi at all and costs more karma than an honest one.
  • The Devil Path multiplies every charge. Power taken by slaughter is written down heavier.
  • Two ways to clear it: survive a tribulation strike and the lightning burns it down fast, or sheathe your blade and let it fade in real time -- which ticks even while you're logged out.
  • Shows in the Dao menu, warns you as it crosses each severity band, and every number is tunable. Karma-Enabled: false switches the whole ledger off.

🏯 NEW - Sect Governance

  • Elders (长老) -- the leader can raise disciples to elder and demote them. Elders invite, remove plain members and approve newcomers; only the leader removes an elder.
  • Join policies -- Invite (invitation only), By Request (applicants queue for approval), or Open (walk straight in).
  • Pending join requests now show in the sect menu with approve/deny where leadership can actually see them.
  • Sects can set a motto and rename themselves -- a rename carries your formations, your hall's spirit spring and pending invites with it, so nothing gets stranded.
  • Leaving a sect now properly strips your rank (rejoining an open sect no longer quietly restores an elder's authority).
  • The sect menu was rebuilt around all of it: roster with ranks, policy, motto, power and requests in one place.

📖 NEW - Hall Inscriptions (碑文)

  • A leader can carve a technique manual into the sect hall with /sect inscribe, and every disciple can wield that art -- without finding a manual of their own.
  • The inscription lives in the hall, not in your members' heads. Lose the hall to a siege and the art leaves the entire sect at once. Take a rival's hall and you take what's carved in it.
  • Consumes the manual, replaces whatever was there, and /sect inscribe empty-handed scours it away. Toggle with Sect-Inscription-Enabled.

🏆 Rankings That Survive a Restart

  • Realm rankings behind /cultivation top, the Rankings page and sect power are now saved to disk instead of living only in memory.
  • Fixes /sect top, which used to count only members who'd logged in since the last restart -- ranking sects by who was online rather than by their roster, and resetting every restart.
  • (Your own progress was never at risk -- it lives on your character. Only this cross-player index was volatile.)

🛡️ Combat Fixes

  • Cultivation's damage layers -- dao conversion and Wu Xing counters, Yin lifedrain, refinement bonuses, Life-Bound armor/XP, technique buffs, beast bonuses -- no longer apply to a hit that was already cancelled. Damage blocked by the world, spawn protection or another mod now stays blocked instead of being quietly revived or credited.
  • The duel system's PvP override now has its own toggle (Duel-Overrides-World-Pvp) -- set it false and a PvP-disabled world stays absolutely final.

🔌 NEW - For Modders: the Full Event API

  • The public API grew from 7 events to roughly 135, covering every system in the mod -- Qi, meditation, rituals, breakthroughs, tribulations, races, the skill tree, the Dao, karma, techniques, sword flight, manuals, refinement, pills, drops, beasts, sects, wars, duels, formations and abodes.
  • Almost everything is exposed twice: a cancellable event before the change, and a notification once it's committed.
  • The "before" events don't just say no -- they hand you the numbers. Halve a breakthrough's Qi cost, zero a technique's cooldown, soften a tribulation bolt, re-weigh a taming roll, make sect halls unstealable -- no config edits required.
  • Nothing changes for players, and existing addons keep working: the original seven events are untouched.

Karma is the big new dial here and it's deliberately gentle out of the box -- if it feels too light or too cruel on your server, every value is live-editable from the admin editor. Feedback welcome!

Creators

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Details

Licensed GPL-3.0-only
Created Jul 16
Updated Sep 1
ID: 6SukNg