Project icon Endless Leveling
Endless Leveling

A full RPG Leveling system featuring dungeons, mob/gate events, classes, races, pets, augments, abilities, skills, and passives-driving dynamic encounters, leveled mobs, and scalable difficulty, inspired by Solo Leveling and League of Legends.

552
0
8 days ago
AdventureGame MechanicsMobsEquipment

11.7.3

Release
Endless Leveling 11.7.32 months ago8

Compatibility

Hytale versions

0.5.7

Platform

Vanilla

Changes

EndlessLeveling 11.6.1 → 11.7.3

A special thank you to EL Hub Social (play.elhubsocial.net) for their helpful bug reports and optimization patches. Several of their fixes are now part of the EndlessLeveling base mod.


Activity Director central scheduler, per-profile leaderboard rework, raid scaling updates, and a large collection of combat/system fixes.

Activity Director — Central Event Scheduler

  • Added the Activity Director, a centralized scheduler for Raids, Endless Events, and S-rank gates.

  • These activities now operate on a shared cadence instead of maintaining separate scheduling logic.

  • The system landed across four commits under:

    • Event Centralized
    • Optimizations and Leaderboards QoL
    • Buffed ICD
  • Director-scheduled raids were previously demoted to MANUAL, causing their 30/15/10/5-minute pre-raid announcements to disappear.

  • The Director now predicts its own round-robin raid selections, restoring the full pre-raid warning sequence.

Void Golem Realm — Daily Boss

  • Void Golem Realm has been upgraded from a 30-minute cooldown arena into a full Daily Boss.
  • Boss stats are now aligned with Outlander Warchief parity.
  • Rewards use the Ultimate XP tier, paying 12,000 XP per boss level.

Combat & Ability Improvements

  • Reduced internal cooldown and stacking-delay windows across roughly a dozen abilities and augments.
  • DeathBomb now uses proper falling and landing puppet physics.
  • Fixed level-ups occurring during instance transfers failing to refresh the player's HUD and VFX.
  • Summon AI can now be configured to recognize specific NPC roles as attackable training dummies.

Quest, World & Stability Fixes

  • Finished campaigns no longer re-flag optional quest steps that the player had already skipped.
  • Fixed a stale Ref in ArmyOfTheDeadPassive that could keep references to shut-down worlds and cause a resource leak.
  • Additional cleanup and stability fixes were included throughout the three-day patch cycle.

Creators

4followers
1project
552downloads

Details

Licensed ARR
Created Apr 25
Updated Sep 29
ID: J-di8A