EndlessLeveling 10.3.0
This update focuses heavily on stability, large-scale server improvements, Raid Maker upgrades, combat balancing, and numerous bug fixes. Many long-standing issues affecting progression, raids, mob scaling, and combat have now been resolved.
Major Fixes Fixed runaway mob health scaling
One of the largest bugs affecting long-running servers has been resolved.
Under certain circumstances, mobs could repeatedly inherit their previously scaled health after unloading, reloading, restarting, or respawning. Over time this caused health to compound into extremely large values, with some raid mobs reaching over 1 billion HP.
This has been completely fixed.
Additional improvements include:
Fixed mob health remaining permanently inflated after chunk reloads. Fixed respawned marker mobs inheriting health data from previous lives. Fixed elite and Dungeon Framework modifiers being reapplied incorrectly. Improved health recovery after server restarts. Improved persistence of correctly scaled mob health across world reloads. Raid Maker Improvements
Raid Maker has received a major quality-of-life update.
Draft Saving
Raid drafts can now be saved and resumed later instead of requiring raids to be completed in a single editing session.
Added Save Draft Resume previously saved drafts Manage multiple unfinished raids
Deploying a raid still only occurs once you explicitly publish it.
Improved ID Selection
Creating raids is now much easier.
Added searchable selectors for:
Blocks Items Mobs Quests Zones Prefabs Existing raids Instance templates
Nearby NPC roles can also be selected directly from the surrounding world.
Prefab Support
Raid Maker now supports:
Creating new arenas from prefabs Cloning existing instance templates Faster arena creation workflows Wave Maker Integration
Raids can now directly attach Wave Maker files instead of requiring waves to be recreated manually.
This greatly improves reusability between raids.
Mob Leveling Improvements
A large number of optimizations and bug fixes have been made to the mob leveling system.
Performance
Improved:
Mob update performance Per-hit combat processing Kill tracking World player scanning Nameplate updates Combat logging overhead
These changes significantly reduce CPU usage during large battles and raids.
Fixed memory leaks
Fixed several situations where dead mobs could leave behind runtime data that was never cleaned up.
Long-running servers should now experience improved memory stability.
Combat Improvements New Mob Defense Multiplier
Added a new configuration option:
Mob_Defense_Multiplier
This allows server owners to globally scale mob defense without modifying individual mobs.
Useful for balancing:
RPG servers Hardcore servers Raid-heavy servers Added support for incoming defense reduction
Core now supports abilities and effects that increase damage taken by enemies.
This enables future skills and abilities that apply defense reduction or vulnerability effects.
Prestige Fixes
Fixed an issue where external prestige bonuses could increase the displayed level cap without actually extending progression.
Players can now properly continue leveling through the additional prestige levels granted by bonuses.
Raid Boss Fixes
Several raid leaderboard issues have been resolved.
Fixed:
Raid boss damage occasionally being undercounted. Damage meters displaying incorrect totals. Damage dealt after certain wave completions no longer being ignored. Raid leaderboards incorrectly counting unrelated enemies in some situations.
These fixes improve the accuracy of raid rankings and PvE damage meters.
Cooldown Improvements /el resetcds
The cooldown reset command now properly resets cooldowns used by supported addons.
Focused Strike
Improved the cooldown reduction granted after securing a kill.
The ability now reduces:
35% of the remaining cooldown plus an additional 1 second Assassin
Assassin abilities no longer completely reset after a kill.
Instead, kills now reduce the remaining cooldown of:
Blink Hunt Bouncing Blade Thousand Cuts
This keeps kill chains rewarding while reducing excessive reset loops.
Balance Changes Giant Slayer
Rebalanced Giant Slayer scaling against raid bosses.
The previous cap caused the augment to reach maximum effectiveness on nearly every raid encounter.
The cap has been significantly increased so damage now scales more naturally across different boss sizes.
Sundering Blow
Reduced armor penetration:
100% → 60% Cursed Skull
Reduced Cursed Skull summon damage by 30%.
This affects both its base damage and scaling.
Dungeon Changes
The following boss dungeons now correctly require the associated Endless Fates cooldown before they can be entered:
Outlander Warchief Boss Ultimate Boss Fights Nightlord Storm Serpent
This prevents bypassing intended daily progression.
Configuration Improvements
Improved how configuration files are updated.
Servers now preserve custom configuration values much more reliably when updating to newer versions while still receiving new configuration options automatically.
Bug Fixes Fixed mobs occasionally inheriting incorrect health after respawning. Fixed elite mobs receiving incorrect health scaling. Fixed Dungeon Framework modifiers interacting incorrectly with mob health calculations. Fixed raid boss damage not always appearing correctly on leaderboards. Fixed PvE damage meters undercounting certain damage sources. Fixed guild prestige bonuses not extending progression correctly. Fixed memory leaks related to mob runtime data. Fixed combat logging causing unnecessary server overhead. Fixed excessive processing during large mob encounters. Fixed raid editing workflow limitations by introducing persistent drafts. Fixed multiple issues affecting long-running worlds and persistent servers. Numerous combat, performance, stability, and optimization improvements throughout the mod.