This update includes major HUD fixes, augment reworks, class balance changes, Infinite Arena fixes, Loot Goblin reward improvements, Fate changes, dungeon portal controls, and HUD layout improvements.
Augment and passive HUD icons now update immediately when their actual state changes, including:
The HUD will also retry its update when player data is temporarily unavailable during a profile switch. This prevents frozen icons, missing updates, and old indicators remaining after changing profiles.
HUD updates are rate-limited during heavy combat to maintain performance without dropping state changes.
Death Bomb no longer requires the player to die.
Now grants 6% Strength for every complete 200 bonus Health, up to 150% at 5,000 bonus Health.
Now grants 6% Sorcery for every complete 200 bonus Health, up to 150% at 5,000 bonus Health.
Now grants 15% Defense for every complete 100 bonus Defense, up to 150% at 1,000 bonus Defense.
Only complete stat thresholds count. For example, 190 bonus Health does not activate a 200-Health step.
Fixed Shockwave and War Stomp launching the Warchief into the air when it collided with its own attacks.
The Infinite Arena Warchief now also uses the proper boss bar and voice-line presentation.