EndlessLeveling 11.6.1
This update focuses on raid automation, progression improvements, the new Augment Gating API, and quality-of-life upgrades across Endless Leveling.
⚔️ Random Raid Rotation
Raids can now be automatically rotated using a new Random Rotation system.
- Randomly selects a raid every configurable interval (default: 4 hours).
- Each selected raid repeats multiple times before rotating (default: 2 repeats).
- Prevents scheduled raids and random rotations from firing the same raid simultaneously.
- Rotation events bypass the normal daily raid limit so they can continue running throughout the day.
🏆 Prestige Requirements for Raids
Raids now support minimum Prestige requirements.
- Requirements are based only on earned Prestige.
- Guild Prestige bonuses are intentionally ignored.
- If player data cannot be resolved, the system fails open instead of incorrectly blocking players.
🔄 Free Race/Class Swaps Until First Prestige
The Class Trial system has been completely redesigned.
Previously, free race/class changes ended at Level 15.
Now:
- Free race and class changes remain available for your entire first life.
- The only requirement is Prestige Level 0.
- Your first Prestige permanently locks in your race and class.
class_trial_max_level is no longer used and can safely be removed from configuration.
🔒 Augment Gating API
A new Augment Gating API allows augments to define progression requirements.
- Optional
requirements block for augment JSON files.
- Restrict augments by class, minimum level, and minimum Prestige.
- Supports both allowlists and denylists.
- Deny rules always take priority over allow rules.
- Uses earned Prestige instead of temporary guild Prestige bonuses.
- Players never lose owned augments—locked augments simply become inactive until requirements are met again.
- Runtime overrides are available through the Endless Leveling API for addons.
🎨 User Interface
- Navigation tabs now automatically appear only when their corresponding addons are installed.
- Dungeon Queue HUD now correctly respects the objective panel background setting.
- Various interface improvements and fixes.
⚙️ Gameplay
- Fixed raid mob-drop suppression so raids no longer require every raid to explicitly disable mob drops.
- Fixed wave completion reporting that could return a missing rank tier.
- Increased El Gate defense multiplier.
- Increased the world's base Defense floor from 6 → 10.
- Increased System Party XP share cap from 30% → 50%.
📖 Campaign Changes
campaign_enabled now defaults to "auto" instead of disabled.
- Campaigns automatically enable only on licensed official realms while still allowing server overrides.
🔧 Configuration
New configuration options:
- Random raid rotation settings.
- Raid Prestige requirements.
- Optional
requirements blocks for augments.
CONFIG_YML_VERSION has been updated, and LEVELING_YML_VERSION increases to include the new Party XP share defaults.
Existing Servers
Servers using merge-style configuration updates may not automatically receive:
- Base Defense increase (6 → 10).
- System Party XP share cap increase (30% → 50%).
These values may need to be updated manually if they already exist in your configuration.