Project icon Endless Leveling
Endless Leveling

A full RPG Leveling system featuring dungeons, mob/gate events, classes, races, pets, augments, abilities, skills, and passives-driving dynamic encounters, leveled mobs, and scalable difficulty, inspired by Solo Leveling and League of Legends.

552
0
8 days ago
AdventureGame MechanicsMobsEquipment

11.6.1

Release
Endless Leveling 11.6.12 months ago5

Compatibility

Hytale versions

0.5.7

Platform

Vanilla

Changes

EndlessLeveling 11.6.1

This update focuses on raid automation, progression improvements, the new Augment Gating API, and quality-of-life upgrades across Endless Leveling.

⚔️ Random Raid Rotation

Raids can now be automatically rotated using a new Random Rotation system.

  • Randomly selects a raid every configurable interval (default: 4 hours).
  • Each selected raid repeats multiple times before rotating (default: 2 repeats).
  • Prevents scheduled raids and random rotations from firing the same raid simultaneously.
  • Rotation events bypass the normal daily raid limit so they can continue running throughout the day.

🏆 Prestige Requirements for Raids

Raids now support minimum Prestige requirements.

  • Requirements are based only on earned Prestige.
  • Guild Prestige bonuses are intentionally ignored.
  • If player data cannot be resolved, the system fails open instead of incorrectly blocking players.

🔄 Free Race/Class Swaps Until First Prestige

The Class Trial system has been completely redesigned.

Previously, free race/class changes ended at Level 15.

Now:

  • Free race and class changes remain available for your entire first life.
  • The only requirement is Prestige Level 0.
  • Your first Prestige permanently locks in your race and class.
  • class_trial_max_level is no longer used and can safely be removed from configuration.

🔒 Augment Gating API

A new Augment Gating API allows augments to define progression requirements.

  • Optional requirements block for augment JSON files.
  • Restrict augments by class, minimum level, and minimum Prestige.
  • Supports both allowlists and denylists.
  • Deny rules always take priority over allow rules.
  • Uses earned Prestige instead of temporary guild Prestige bonuses.
  • Players never lose owned augments—locked augments simply become inactive until requirements are met again.
  • Runtime overrides are available through the Endless Leveling API for addons.

🎨 User Interface

  • Navigation tabs now automatically appear only when their corresponding addons are installed.
  • Dungeon Queue HUD now correctly respects the objective panel background setting.
  • Various interface improvements and fixes.

⚙️ Gameplay

  • Fixed raid mob-drop suppression so raids no longer require every raid to explicitly disable mob drops.
  • Fixed wave completion reporting that could return a missing rank tier.
  • Increased El Gate defense multiplier.
  • Increased the world's base Defense floor from 6 → 10.
  • Increased System Party XP share cap from 30% → 50%.

📖 Campaign Changes

  • campaign_enabled now defaults to "auto" instead of disabled.
  • Campaigns automatically enable only on licensed official realms while still allowing server overrides.

🔧 Configuration

New configuration options:

  • Random raid rotation settings.
  • Raid Prestige requirements.
  • Optional requirements blocks for augments.

CONFIG_YML_VERSION has been updated, and LEVELING_YML_VERSION increases to include the new Party XP share defaults.

Existing Servers

Servers using merge-style configuration updates may not automatically receive:

  • Base Defense increase (6 → 10).
  • System Party XP share cap increase (30% → 50%).

These values may need to be updated manually if they already exist in your configuration.

Creators

4followers
1project
552downloads

Details

Licensed ARR
Created Apr 25
Updated Sep 29
ID: J-di8A