Project icon Endless Leveling
Endless Leveling

A full RPG Leveling system featuring dungeons, mob/gate events, classes, races, pets, augments, abilities, skills, and passives-driving dynamic encounters, leveled mobs, and scalable difficulty, inspired by Solo Leveling and League of Legends.

552
0
8 days ago
AdventureGame MechanicsMobsEquipment

11.5.0

Release
Endless Leveling 11.5.02 months ago4

Compatibility

Hytale versions

0.5.7

Platform

Vanilla

Changes

2026-08-05 — EndlessLeveling 11.4.0 → 11.5.0

Campaign identity, class progression, prestige economy, and Class Hall improvements.

  • Class/race free-swap eligibility is now consistent.

    • Free identity swaps are only available while ClassTrial.isEligible is true.

    • Requirements: prestige 0, below the level cap, and valid on every real profile.

    • A temporary experiment allowing free swaps while Act 1 was active was reverted because campaign resets can rewind quests without resetting levels, creating a permanent free-swap exploit for veteran players.

    • Players outside the free-swap window who visit an effigy while already wearing its class can now re-affirm the class.

      • The campaign step completes for free.
      • No identity swap is consumed.
      • No class change is performed.
    • This fixes higher-level/prestige players becoming unable to progress through class effigy campaign steps.

  • Prestige class selection is now properly restricted.

    • /class choose primary and the class menu only accept base-stage classes.
    • Ascended classes can only be obtained through the proper class-path eligibility flow.
    • Invalid/exploited class selections are automatically corrected during the next eligibility evaluation.
    • Campaign reward bundles are now scoped to the campaign cycle and can only be claimed once per lifetime, while daily rewards remain repeatable.
  • Class Hall improvements.

    • Class previews are no longer restricted by trial eligibility.
    • Players can preview any class at full power without making any persistent changes.
    • Players entering the Class Hall at higher levels are automatically credited with the appropriate identity campaign steps instead of being forced to select their class again.

Creators

4followers
1project
552downloads

Details

Licensed ARR
Created Apr 25
Updated Sep 29
ID: J-di8A