EndlessLeveling 10.6.0
This update focuses on combat correctness, class balance, weapon scaling, and quality-of-life improvements.
โ๏ธ Combat & Balance Added a new Life Force Restriction mechanic for supported classes. Prevents investing skill points into Life Force (existing points are automatically refunded). Converts bonus Life Force from equipment, augments, and other bonuses into Strength while still retaining the full maximum health gained. Corrected the conversion formula so it now properly uses bonus Life Force rather than base values. Bonus Life Force sources such as Goliath, Raid Boss, Tank Engine, Grasp, and other %/flat Life Force bonuses now correctly contribute to the Strength conversion. Endure Pain Fixed a bug where leap abilities could incorrectly generate a delayed "phantom bleed" after landing. Fixed lethal Endure Pain bleed damage bypassing survival and revival effects. Revival passives such as Rebirth, Fortress, Undying Rage, Nesting Doll, and Bailout now trigger correctly before death. BattleMage and Juggernaut Reduced their Critical Damage effectiveness penalty from -35% โ -15%. A previous Health scaling bug caused Health-stacking builds to overperform well beyond their intended strength. With that issue now fixed, their intended Health-focused playstyle remains their strongest build, while Critical Damage builds have been brought back into a competitive state to provide more meaningful build variety. Critical Damage effectiveness modifiers are now calculated through a unified additive system, allowing class passives and augments to stack consistently. Colossus Edge now applies -10% effective Critical Damage. ๐น Weapons Fixed Shortbow: Azure Vortex not benefiting from Magic Bow scaling due to weapon classification. Improved weapon classification by introducing explicit weapon type definitions, ensuring weapon-specific effects and scaling are applied consistently. ๐จ User Interface The Utility augment category now has its own dedicated section instead of appearing within the Common category, making the Augment interface easier to navigate. ๐ก๏ธ Raids Fixed an issue where players who had already completed a raid shard could be incorrectly teleported into another active shard if the hub portal re-triggered while a sibling shard was still running.