Project icon Endless Leveling
Endless Leveling

A full RPG Leveling system featuring dungeons, mob/gate events, classes, races, pets, augments, abilities, skills, and passives-driving dynamic encounters, leveled mobs, and scalable difficulty, inspired by Solo Leveling and League of Legends.

552
0
8 days ago
AdventureGame MechanicsMobsEquipment

13.0.0

Release
Endless Leveling 13.0.0last week11

Compatibility

Hytale versions

0.6.8

Platform

Vanilla

Changes

Endless Leveling 13.0.0

This is our complete update covering everything since EL-Core 12.7.0.

This is one of our biggest content updates yet, with a much larger focus on shared dungeon exploration, quests, world content, bosses and progression.

THIS IS NOT HYTALE CHAPTER 1 LOL TRY OUT ENDLESS LEVELING IN THE OFFICIAL SERVER!

WE HAVE 5+ NEW DUNGEONS/EVENTS IN THE OFFICIAL SERVER

play.endlessleveling.net:1025

🏰 New Shared Dungeons — FREE The Mournhollow Catacombs — Levels 1-50

An abandoned graveyard hides an enormous underground dungeon. Descend through burial halls, flooded sewers, a buried town, mines, the Gravewarden Stronghold and eventually the Hollow Throne.

Bosses include:

The Bonewarden

The Bloated Matron

The Hollow Magistrate

Castellan Draven

Morvane, the Hollow King

Search for a Reliquary Key to unlock the daily treasure vault.

Personal Copper and Iron deposits can also be mined throughout the dungeon. They respawn after 30 minutes and count toward relevant daily quests.

Evergreen — Levels 60-80

Explore a huge fantasy rainforest filled with colossal trees, glowing vegetation, waterfalls, floating mountains, canopy settlements and the mysterious Fallen Ark.

Evergreen contains 8 minibosses, with the journey eventually taking you to the top of the World Tree to fight:

🌳 Ysolde, the Rootmother

Teleport beacons connect distant islands and arenas throughout the dungeon.

Both Mournhollow and Evergreen are included FREE with Endless Leveling Core.

🌎 Shared Dungeon System

Our new dungeons work differently from traditional instanced dungeons.

They are persistent shared adventures where players can freely explore, fight enemies, discover treasure and encounter other players.

No entry cooldown

No run timer

Personal treasure

Respawning enemies and bosses

Fixed recommended level ranges

Shared exploration worlds

Encounter groups throughout each dungeon

📈 Dungeon XP Scaling

Shared dungeons now use their recommended level range when calculating overlevel XP penalties.

You receive full XP until you are 10 levels above the dungeon's maximum level.

After that, XP decreases by 3% per additional level, up to a maximum 75% reduction.

This is calculated individually for each party member and applies to enemies, bosses and chest XP.

Classic player-scaled dungeons and Daily Dungeons continue using their existing XP systems.

💍 EndlessMarriage

EndlessMarriage remains free and companions have received a major overhaul!

Wild companions are now rarer, with their population scaling based on the number of players online.

The companion interface has been rebuilt with:

Overview

Stats

Growth

Appearance

Settings

You can customize:

Hair color

Eye color

Skin color

Hairstyles

Individual armor visibility

⚔️ Companion Combat AI

Companions now fight differently depending on their class and weapon.

🏹 Marksmen kite and circle enemies 🔮 Casters maintain their distance ⚔️ Skirmishers attack and retreat 💪 Bruisers sidestep while trading blows 🛡️ Frontliners maintain pressure

Companions also navigate around cliffs, walls and water more intelligently.

Their XP now works properly while their owner is in a party, and capped companions can automatically Prestige.

Abilities also respect their required casting windows, and companions can appear on the Party HUD without counting as additional players for XP sharing.

⚔️ EL-Core Combat, Progression & QoL Attack Telegraphs

Boss and ability warnings have been improved.

Colored danger, warning and safe zones now replace many of the old white particle indicators.

Combat Changes

Death Bomb and Frozen Domain no longer hit players far outside their intended areas.

Death Bomb now properly interacts with defense, shields, revives and other combat systems.

Paladin swords now use the mace multiplier.

Higher-tier Vanguard axes receive the matching mace multiplier.

Blood Echo and Blood Surge have been strengthened.

Augment bundles can no longer offer the same stat twice.

Haste no longer makes movement animations play unnaturally fast.

📈 Whole-Level Rewards

Quests and raid participation can now directly award whole player levels.

💎 Raid Forged Core Rewards

Forged Core rewards from raids have been doubled across the board.

Base participation rewards for B and C ranks are tripled.

🖥️ UI Improvements

We've also improved:

Event badges

Navigation alerts

XP Boost displays

Quest description wrapping

Bounty names

Boss bars

Death summaries

ALT+N menu detection

💎 Premium Content

Everything below this section is separate from the free Endless Leveling Core experience.

🌀 EndlessRifts — Endless Breach Overhaul

Endless Breach replaces the old Hybrid Gate system.

Natural E-A rank dungeon gates can now create guarded camps in the overworld leading into private story-driven dungeon adventures.

There are currently 4 themes with 20 authored layouts.

❄️ Frostfang Hollow

Fight through a frozen valley and hostile outlander camps to rescue Sergeant Halvard Rime.

🪦 The Hallowed Barrow

Enter a graveyard consumed by darkness and rescue Ada Marlow and her children, Pip and Wren.

🌌 The Shattered Reach

Explore a land torn apart by the void. Destroy the anchors imprisoning Kaelen the Unbroken and free him.

🔥 The Cinderforge

Enter a massive forge fortress suspended over lava and free Brakka Emberhand, who will fight alongside you.

Breaches feature:

Story sequences

NPC allies

Combat areas

Animated gates

Launch pads

Moving platforms

Hidden treasure

Secret vaults

Boss encounters

Exploration objectives

Completing story quests can award whole player levels.

Death before defeating the boss removes you from that run, while a full party wipe fails the dungeon.

☁️ EndlessRifts — Sky Kingdoms

The Sky Islands introduced in 12.7.0 have been heavily expanded.

There are now 28 island clusters at different elevations, connected through bridges and exploration routes.

Most islands now contain their own quests.

👑 Kingdoms & Holds

Major locations include:

The Aurelian Sanctum

The Umbral Hold

Adamantite Hold

Cobalt Hold

Thorium Hold

Cleanse guarded shrines, rescue captives, break through palace defenses and eventually challenge each island's ruler:

Malgrath the Usurper

The Hollow King

The Molten Tyrant

The Frostwind Corsair

The Blighted Astronomer

⚔️ Sky Fortresses

Storm fortress gatehouses, destroy faction anchors and survive fighting-pit waves before challenging their bosses.

⛏️ Resource Isles

Smaller islands contain exposed ore, ruined shrines and quarries.

Enemy levels dynamically follow nearby players and increase throughout waves, with additional health scaling for larger groups.

Sky Islands and Meteors have also received improved effects and presentation.

💎 More Premium Addon Updates 🏰 EndlessGuilds

You can now own land without creating a guild.

Place a Guild Core to create and manage personal territory.

Guild raid rewards have also been redesigned.

Instead of distributing raw XP, raids now create a pool of whole player levels that guild leadership can allocate to members.

Raid-tier event clears can also contribute toward these rewards.

👹 EndlessEliteMobs

Improved tutorial trial encounters.

Breach bosses retain their intended abilities.

Improved shields, wards and combat interactions.

Improved boss models and encounter presentation.

Nine Empyrean champions are now full special elites.

🗼 EndlessTower

Eternal Shop level cards now reward the active profile.

Improved wave handling.

Floor 8 now ends with the Crystal Thunder Golem.

Cleaner transparent HUD panels.

✨ EndlessFates

Reward popups are more reliable when traveling between worlds.

ℹ️ EndlessInfo

The network bar now has a cleaner transparent appearance.

🌐 Official Endless Server Content

The following content belongs to our EndlessEvents, Z-Partners and EndlessSkills setup.

These worlds and encounters are separate from the base Endless Leveling Core download.

☀️ Eternal Realm — Levels 100-120

A heavenly archipelago has fallen to a demonic legion.

Travel from lush oasis islands and enormous trees through burning skyways toward the Citadel of Dawn.

Bosses include:

Warden of the Oasis

Tyrant of the Canopy

Lieutenant of the Skyways

Citadel Usurper

Crimson Warlord

Eternal Realm is a Z-exclusive shared dungeon for levels 100-120.

It is separate from Chapter 1 and does not require completing the campaign.

🍆 EndlessEvents — The Giant Garden

Enter a world where fruit towers over players, mushrooms become landmarks, lily pads become platforms and giant vines form traversal routes.

Fight through:

🍄 Mushroom Hollow 🌿 Bramble Thicket 🌳 Canopy Nest 🎃 Pumpkin Patch 🌺 Bloom Terraces 🪷 Lily Pond

Clearing every grove unlocks the Eggplant Court.

🍆 The Eggplant

The Eggplant now has a much larger boss encounter featuring:

Giant transformations

Rooted shell phases

Flying terrain

Pull attacks

Reflected ranged attacks

Arena hazards

Counter-objectives

Lil' Eggplants

Produce creatures throughout the world have also received new models, animations, expressive faces, juice effects and sounds.

Use /join while the event is active.

The event supports raid scaling, participation rewards and a victory damage leaderboard.

🌌 EndlessEvents — Shattered World

Explore the ruins of a colossal celestial machine.

The world contains broken spokes, suspended foundries, relay towers, a shattered observatory and enormous wreckage floating throughout space.

Hunt:

Crucible Warden

Relay Phantom

Orrery Astromancer

Rift Stalker

Archive Sentinel

Drydock Breaker

Each drops an Engine Core.

Collect the complete set and bring them to the Heart Engine Altar to summon:

❤️ Warden of the Heart

Engine Cores are tradeable, allowing groups to pool their progress.

The world also contains side encounters, hidden elites, launch pads, interactive moving platforms and the Drift Crossing skiff.

🌎 More Worlds to Explore

Crystal Depths — A gigantic magical underground crystal world featuring flooded ruins, underground lakes, waterfalls, the Violet Chasm and the Heartstone chamber.

Piltover & Zaun — Explore Piltover's hextech streets, Council district, Academy, skyport and Hexgates before descending into Zaun.

The Voidfallen Kingdom — Explore a destroyed kingdom split apart by glowing void rivers and a massive fracture.

These worlds currently focus on exploration and traversal rather than complete boss-progression dungeon loops.

👾 S-Gate — The Glitched Depths

The S-Gate has moved into EndlessEvents.

Its current world is:

The Glitched Depths

Enter a fallen kingdom being consumed and erased by spreading digital corruption.

Explore:

Cathedral cities

Broken royal districts

Corrupted forests

Caverns

Aqueducts

Buried vaults

Travel throughout the regions, defeat guardians and shut down corruption anchors to unlock the Core.

Once everything has been completed, players gather for the final battle against:

👑 The Sovereign

Compass and world-map markers track bosses, objectives and the final countdown.

As the disaster progresses, the fantasy night sky itself begins dissolving into pixel corruption.

🚀 EndlessEvents — Starbreaker

Defend Aegis Station from Shockwave's Dread Armada before pursuing them across space and boarding the Starbreaker Lance.

Phase 1 — Station Defense

Keep critical station systems online, contain overloads and repair damage while the jump drive charges.

Phase 2 — Wormhole Transit

Survive on a changing platform while traveling through the wormhole.

Phase 3 — Lightspeed Pursuit

Capture couplings while fighting enemy boarders during the chase.

Phase 4 — The Starbreaker Lance

Board the enemy weapon and face Shockwave.

Capture capacitors to interrupt the Lance's weapon charge while surviving:

Sweep beams

Volley lanes

Jumpable shockwaves

Floor grids

Tractor pulls

Changing arena mechanics

Starbreaker can now be automatically started, although it currently has no default event schedule.

🌋 Event & Combat Improvements Endless Invasion

Oblivion receives:

Larger void-crystal effects

Temporary corruption scars

Clearer singularity visuals

Improved Void Warchief warnings

Cataclysm meteors also have improved trails, impacts and damage indicators.

Dungeon worlds now have:

Faster loading

More reliable launch pads

Better landing recovery

Clearer objectives

🌳 EndlessSkills

The Eggplant's expanded raid moveset is now fully supported, including giant transformations, terrain attacks, rooted counters and reflected attacks.

Shockwave also receives the combat systems required for the Starbreaker encounter.

Additional improvements:

Skill-tree respec fixes

Weapon-choice reset fixes

Mob knockback adjustments

Improved area-ability hit detection

Improved combat telegraphs

📖 Campaign & Empyrean Preview

Campaign content has moved out of base EL-Core and into content packs.

Z-Partners now packages:

Prologue

Battle for Heaven

Eternal Realm

The Empyrean

The campaign framework itself remains part of Core.

☀️ The Empyrean — Chapter 1 Preview

The Empyrean is a heavenly realm at war with itself.

Fight alongside Gatewarden Liora and the Radiant Host against Caelvane's Unbound.

Explore:

Sanctuary Fields

Seraph Oasis

Aurora Academy

Mount Luminar

Sky Gardens

Pillars of Order

Underrealm

Shattered Veil

Celestial Heart

Gateway to Orbis

The final playable champion is:

⚔️ Morvaine, Herald of the Unbound

Caelvane remains the chapter's cinematic antagonist.

Completing the chapter will eventually unlock the shared Empyrean exploration dungeon for levels 220-250.

The campaign remains an admin preview for now.

Creators

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1project
552downloads

Details

Licensed ARR
Created Apr 25
Updated Sep 29
ID: J-di8A