:ocean: Mermaids and Mythical Creatures v3.2.0 - Every Menu Rebuilt
The menus only told you something was locked after you clicked it. All four have been rebuilt from scratch -- and drying out no longer executes you for walking inland.
:art: All Four Menus Rebuilt
- The hub and the Mermaid, Werewolf and Vampire menus share one engine now, each with its own palette.
- Options sit in a category sidebar, and anything you can't use yet is a locked tile with the reason written on it.
- Escape and the back button now return you to the Mythical Creatures menu instead of closing everything.
:droplet: Drying Out Is Much Kinder
- Default damage is now 4 every 3 seconds, down from 10 every second -- the old rate could kill a full-health player in about ten seconds.
- Rain keeps you hydrated, even on servers that have rain transformation switched off.
- Creative mode is exempt -- building shouldn't be interrupted by a survival meter.
- Never touched those settings? They retune themselves on update. Did tune them? Your numbers are kept.
:gear: Configure The Mod In-Game
- A new Server Configuration menu off the hub, gated behind
mermaids.admin.config.
- Edits stay pending until you press Save, with an unsaved-change count and a Revert button.
- Cultivation, Endless Leveling and Orbis Origins sections only appear if that mod is installed.
:tickets: Tail Color Permissions
- Optional and off by default. Switch it on and each color needs its own node, like
mermaids.color.aqua. Wildcards work.
- Locked colors are dimmed showing the node they need, not hidden.
:tools: Also
- New Info page with your version, an update check and links -- plus our newest partnered server, Endless Leveling (
play.endlessleveling.net:9000).
- Every new menu is fully translated into Simplified Chinese.
Advertisement:
The premium version of Mermaids adds more races to the Endless Leveling mod and more customization for the Mermaid model!
Patreon: