🧪 Mermaids and Mythical Creatures v3.3.2 - The Transformation Potions Are Back
The Mermaid, Werewolf, and Vampire transformation potions - pulled from an earlier release because their timing was broken - are back, rebuilt from the ground up so what you drink is what you get, logout or not.
⏳ New potion durations, and how stacking works
- Small potions grant 5 minutes, Medium grant 15 minutes, Large grants a full 48 hours (Large used to be an instant-permanent effect - see below).
- Drinking another potion while one's already active adds its time on top of what's remaining instead of resetting the clock - stack Small/Medium/Large freely across all three creatures.
- A potion is refused with a chat message (not silently ignored) if the server's transformation-mode setting or a compat mod's race lock blocks that creature.
⏱️ Fixed: potions losing their timer on logout
- A timed potion used to live only in memory, so logging out erased it entirely and you came back to nothing. Potions now count down against a real timestamp saved with your character - offline time counts, and a potion drunk before logging off is still running (or has fairly expired) exactly as it should be when you return.
🐞 Fixed: Werewolf and Vampire potions checking the wrong setting
- Every Werewolf and Vampire potion was silently gated on the Mermaid transformation-mode setting, a copy-paste leftover. Each creature now checks its own.
♾️ New: admin-only permanent elixirs
- The old instant-permanent effect now lives in a new Elixir of Eternal Transformation for each creature - not craftable, admin-obtainable only (
/give or similar). /permpotionremove clears either kind of active potion state in one command.