:mermaid: Mermaids and Mythical Creatures v3.4.3 - Fixes & Abilities!
:wolf: New: Werewolf Silver Weakness
- The Werewolf now has a weakness: while transformed, taking damage from an attacker wielding an item on a new configurable Silver-Item-Ids list multiplies the incoming damage by Silver-Damage-Multiplier.
- Off by default.
:book: New: Mermaids Codex (Achievement Log)
- /mermaids codex tracks how far you've come across all three transformations: how many times you've transformed, how many potions you've drunk, how many potions you've brewed at the Mermaids Workbench, and how many looks you've saved as presets - each with its own Bronze, Silver, and Gold milestone.
New: Abilities
- :wolf: The Werewolf finally gets its own active ability: /werewolf howl rallies your pack and unsettles anything hostile nearby, on a cooldown.
- :drop_of_blood: The Vampire's other missing active ability: /vampire drain opens a timed Blood Drain window, on a cooldown. While it's open, a share of every point of melee damage you deal comes back to you as health.
:wrench: Fixed: Transformations That Looked Wrong
- :dress: A mermaid could be rendered bare-chested. It now comes off only when another garment is actually covering the torso.
- :vampire: A vampire who had switched a piece of armor off in the vanilla armor-visibility settings lost the cosmetics that armor would have covered - helmet hidden meant no haircut, no ears, no head or ear accessory, and no helmet drawn in their place. Armor that isn't being drawn no longer hides anything.
- :tophat: A cosmetic belonging to a mod that is no longer installed used to abort the entire model build, so the transformation silently never happened. The unknown part is now skipped and the rest of your look is kept.