Turn all of Hytale's vanilla animals into interactive livestock and long-term companions, worth caring for.
Animal Husbandry gives every vanilla animal, from mice to dinosaurs, deeper gameplay built around taming, ownership, needs, happiness, traits, growth, commands, and progression.
It also adds animal behaviors that make the world feel more alive, from herds traveling and grazing together to ducks flying in V-shaped formations and small birds pecking at the ground.
Animal Husbandry now has its own crafting station. Build the Animal Husbandry Workbench at a basic Workbench, then craft flutes, the Soul Lantern, saddles, the Butcher's Knife, feed, and the Feed Trough there with no tier gates. Raccoons roam Zone 1 forests from evening to morning, beg for eggs, and can be tamed. Lil Cluck now drops the Eggzooka, an egg launcher that splatters yolk on whatever it hits. About 30 animals gained eating animations, and wild Frost Dragons learned Icy Wind and leave lingering ice spikes. Requires Hytale 0.6.7 or later in Update 6 and Tamework 5.0.0 or later in the 5.x series.
Craft a Butcher's Knife at an Animal Husbandry Workbench using 2 Iron Ingots and 2 Light Leather. Hold primary use for 0.8 seconds to cull an owned, tamed animal. The knife uses a custom cleaver model, hand-painted texture, and matching inventory icon.
Summon Lil Cluck by crouch-interacting with your own tamed chick while holding a gold ingot. The chick consumes one ingot and becomes a hostile boss at full health, and is no longer your companion. You can also use /npc spawn AH_Chicken_Chick_Boss. This oversized chick wears sunglasses and a gold chain. During combat, players within 40 blocks see his native boss health bar. Natural health regeneration is disabled until he leaves combat. Dodge three pursuing pecks, bait its charge into a wall, and avoid marked eggs that burst into feathers or hatch chasing chicks. He cannot choose Egg Drop twice in a row. At 75% health, it crouches before leaping onto your position captured at takeoff and releases a jumpable, expanding ring of feathers on landing. Move after takeoff to dodge. Solid terrain can block the leap. The leap has an 8-second cooldown. At 50% health, Peep Show lowers his sunglasses for a one-second warning while turning to face you, then sweeps a red eye laser for 10 seconds. Run sideways to outrun its 30-degree-per-second turn or take cover behind terrain. The beam has a 10-second cooldown after firing. Hatchlings peck with a visible windup and remain until killed. The boss does not spawn naturally.
Update Animal Husbandry and Tamework together. The fight requires Tamework 5.0.0 or later in the 5.x series.
Animals progress from Adult to Prime and freeze there by default. Administrators can enable the full Adult, Prime, and Senior lifecycle and optional old-age death in /tw settings. Prime animals give full domestic slaughter yield; other adult stages give 50%. See the Breeding and Growth Guide for species timings.
You will automatically be placed in a private demo instance where you can play a brief tutorial to learn the basics of Alec's Animal Husbandry and/or freely experiment with it.
The demo instancing and tutorial system is an alpha project, so please expect to run into bugs!
Download Voile (optional dependency) to view all documentation in game!
For screenshots, recipes, preferred foods, command details, and deeper setup help, check out the wiki:
Predators and other combat-capable Beasts require a bit more effort to tame.
Animal Husbandry is built on Alec's Tamework!, so server owners and solo players can decide how involved the animal systems should be.
| Preset | Best For | Behavior |
|---|---|---|
| Full Experience | Players who want the complete management loop. | Taming, needs, happiness, passive breeding, traits, progression, commands, and Beast systems are enabled. |
| Easier | Players who want care systems without harsh punishment. | Core systems stay enabled, but animals will not take starvation or hunger damage. |
| Simplified (Minecraft-like) | Minecraft-like play. | Simple taming and on-interact breeding only. Hunger, thirst, happiness, passive breeding, and traits are disabled. |
Use /tw settings for the global preset and world-level toggles. Use /tw config for granular advanced tuning across Animal Husbandry and other Tamework-powered mods.
| Group | Animals |
|---|---|
| Livestock | Bison, Boar, Bunny, Camel, Chicken, Chicken Desert, Cow, Goat, Horse, Mosshorn, Mosshorn Plain, Mouflon, Pig, Pig Wild, Rabbit, Ram, Sheep, Skrill, Turkey, Warthog. |
| Neutral Wildlife | Antelope, Armadillo, Crab, Deer Doe, Deer Stag, Flamingo, Hatworm, Horse Skeleton, Horse Skeleton Armored, Lizard Sand, Lobster, Moose Bull, Moose Cow, Penguin, Raccoon, Spark Living, Tetrabird, Tortoise, Trillodon. |
| Critters and Cactee Variants | Cactee, Frog Blue, Frog Green, Frog Orange, Gecko, Meerkat, Mouse, Squirrel, Snail Frost, Snail Magma. |
| Predators / Beasts | Bear Grizzly, Bear Polar, Crocodile, Emberwulf, Fen Stalker, Fox, Fox Arctic, Hyena, Larva Silk, Leopard Snow, Molerat, Raptor Cave, Rat, Rex Cave, Scorpion, Slug Magma, Snake Cobra, Snake Marsh, Snake Rattle, Snapdragon, Spider, Spider Cave, Tiger Sabertooth, Toad Rhino, Toad Rhino Magma, Wolf Black, Wolf White, Yeti. |
Baby animals: Baby animals are supported for all animals that have dedicated baby models, as well as babies added by Celly's Baby Animals. Animals that do not have dedicated baby models will spawn miniature versions of the adult models as babies.
Adding the mod to an existing world is supported. Pre-existing tamed animals can be bridged into Tamework ownership on first successful interaction or command-link. If an older tamed animal does not respond to owner-restricted actions, interact with it or link it once to migrate it.
| Start Here | Install, configure, and begin using the mod. |
| Gameplay Guides | Care loops, commands, breeding, traits, Beast taming, and troubleshooting. |
| Items | Animal Control Flute, Combat Beast Flute, Tranquilizer Potion, Tranquilizer Darts, Tranquilizer Dart Rifle, Soul Lantern, Nametag, feed items, and Feed Troughs. |
| Reference Library | Per-animal taming, feeding, Beast, mount, and reference tables. |
| Configuration | /tw settings, /tw config, and config reference pages. |
Alec's Tamework, and thus Alec's Animal Husbandry utilizes Beacon to report crash, error, performance, and usage telemetry data to the developer.
This data is anonymous and does not contain any personally identifiable information, and is exclusively used to diagnose issues in the mod to provide a better user experience.
You may review or change consent at any time with /beacon consent.
When telemetry stats are enabled, Alec's Tamework also reports anonymized active user numbers to HStats to track active user count summaries.
Companion icon mappings live in Server/Tamework/DynamicIcons/ and are shared by capture items and both command panels. Animal Husbandry 4.0.0 requires Tamework 5.0.0 or later in the 5.x series; update both mods together.
Default portraits cover every supported animal. Current Aures Livestock/Horse and Celly skin variants use selected coat and major-feature mappings; small details can differ to keep the icon set manageable.