Big Arcanum Progression Rework:
CADs now have in-game slots, Spells are now also in-game items called Spell shards that can be discovered, traded between players.
Players can now have multiple CADs containing different spells
Spell Library Removed, editing spells will now happen on the CAD or Spell Shards.
Spell shards can be salvaged for crystals.
Spells have been reworked as well so some may not behave like they did before.
Spells have been balanced again due to this so some spells may be weaker or stronger.
Moved Arcanum to be more asset-driven so most Arcanum related items, spells runes and logic can be edited and created via the Asset Editor
No longer using Zima, using Patchly now
Fully-Functional in-game guidebook now available called "The Arcamedum" to help with progression and understanding Arcanum spellcrafting.
Visuals have been improved as well.
IMPORTANT: TO MIGRATE OLD SPELLS TO THE NEW SYSTEM USE THE IN-GAME "Migration Shard"
Arcamedum made bigger
Migration shard bug fix
Spell runtime bug fix, now most spells should continue even if one effect misses