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ClassesCore
Classes sub mod for the LevelingCore mod.
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LibraryGame MechanicsAdventure

Equipment Rules

Updated Apr 23, 2026

Equipment Rules

Equipment rules define which weapons and armor a class is allowed to use.

These rules support:

  • exact item IDs
  • wildcard patterns
  • TagCore tag references

Structure

Example structure:

"equipmentRules": {
"allowedWeapons": [
"Weapon_Sword_*",
"Weapon_Dagger_Crude",
"#tagcore:starter_weapons"
],
"allowedArmor": [
"Armor_Adamantite_*",
"Armor_Cloth_*",
"#tagcore:light_armor"
]
}

Pattern Types

Equipment rules support three types of entries:

TypeMeaningExample
Exact IDMatches one specific item IDWeapon_Dagger_Crude
WildcardMatches item IDs using *Weapon_Sword_*
Tag ReferenceMatches items in a TagCore item tag#tagcore:starter_weapons

Wildcard Support

Equipment rules support simple wildcard matching using *.

Supported patterns

PatternMeaningExample
*Matches everything*
prefix*Matches anything starting with prefixWeapon_Sword_*
*suffixMatches anything ending with suffix*_Crude
*middle*Matches anything containing text*Adamantite*

Examples

"allowedWeapons": [
  "Weapon_Sword_*"
]

✔ Allows:

  • Weapon_Sword_Crude
  • Weapon_Sword_Adamantite

❌ Does NOT allow:

  • Weapon_Axe_Crude

"allowedArmor": [
  "Armor_Adamantite_*"
]

✔ Allows all Adamantite armor pieces without listing each individually.


"allowedWeapons": [
  "*"
]

✔ Allows all weapons.


Tag Support

Equipment rules support TagCore item tags using the # prefix.

Tag entries are useful when items should be grouped by gameplay meaning instead of naming convention.

Format

"#namespace:tag_name"

If no namespace is provided, the default hytale: namespace is used.

Examples

"allowedWeapons": [
  "#tagcore:starter_weapons"
]

✔ Allows all items in the tagcore:starter_weapons tag.


"allowedArmor": [
  "#tagcore:light_armor"
]

✔ Allows all armor items in the tagcore:light_armor tag.


"allowedArmor": [
  "#light_armor"
]

✔ Uses the default namespace and resolves as hytale:light_armor.


Behavior

  • Tag entries match all items in the referenced TagCore item tag
  • If the tag does not exist, it is ignored
  • If TagCore is unavailable, the tag entry will not match
  • Tag checks are performed at runtime through TagCore

Allowed Weapons

Type: array[string]

Defines which weapon IDs, patterns, or tags a class is allowed to use.

If the array is empty, all weapons are allowed.

Authoring guidance

Use allowedWeapons for:

  • limiting weapon categories by class
  • preventing incompatible loadouts
  • preserving balance
  • grouping items via wildcard patterns
  • grouping items via TagCore tags

Examples:

"allowedWeapons": [
  "Weapon_Sword_*",
  "Weapon_Dagger_Crude",
  "#tagcore:starter_weapons"
]

Allowed Armor

Type: array[string]

Defines which armor IDs, patterns, or tags a class is allowed to equip.

If the array is empty, all armor is allowed.

Examples:

"allowedArmor": [
  "Armor_Adamantite_*",
  "Armor_Cloth_*",
  "#tagcore:light_armor"
]

Authoring Rules

Weapon entries

Each weapon entry should:

  • be a valid internal item ID, wildcard pattern, or tag reference
  • represent an item or group the class should be allowed to equip

Armor entries

Each armor entry should:

  • be a valid internal item ID, wildcard pattern, or tag reference
  • represent allowed armor pieces or categories
  • use wildcards or tags where appropriate to reduce repetition

Best Practices

  • Prefer TagCore tags for logical groupings:

    • #tagcore:starter_weapons
    • #tagcore:light_armor
  • Prefer wildcards for tiers or categories based on naming conventions:

    • "Weapon_Sword_*" instead of listing every sword
  • Use exact IDs for exceptions or special items

  • Keep rules clear and intentional

  • Avoid overly broad patterns unless intended (e.g., "*")


Design Considerations

When writing equipment rules, consider:

  • combat role
  • balance
  • progression
  • whether restrictions are broad or highly specific

Examples:

  • a sword-focused class may use:

    "allowedWeapons": ["Weapon_Sword_*"]
    
  • a mage may restrict armor:

    "allowedArmor": ["Armor_Cloth_*"]
    
  • a class may use tags to allow a curated item group:

    "allowedWeapons": ["#tagcore:starter_weapons"]
    
  • a flexible class may allow everything:

    "allowedWeapons": ["*"]
    

Summary

  • Supports exact IDs, wildcard patterns, and TagCore tag references
  • Empty arrays = no restrictions
  • Tags allow item groups to be managed through TagCore
  • Wildcards reduce repetition and improve maintainability
  • Matching is ID-based and tag-aware, not display-name-based
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