This mod adds 4 full Seasons to Hytale (Spring, Summer, Autumn, and Winter) each with Early, Mid, and Late subseasons. Every subseason has its own behaviors, weather patterns, and gameplay effects. When a season changes, a banner appears on the top and a optional HUD displays it on the right side.
This mod also adds:
Events -> Customizable Blood Moons with multiple tiers and based on zones Seasonal Farming -> Each crop has its own preferred season / Greenhouse blocks Seasonal Weather -> Each zone has its own seasonal weather forecast / Some with ⚡Lightning Seasonal Spawning -> Npcs spawns are influenced by seasons Seasonal Fishing -> Fish you catch is based off seasons and biome (Requires: Angler's Almanac )
Look below for more information
## Commands
Commands: Usage:
/season info
/s info
-Shows the current season, subseason, day count, and other details/season config
/s config
-Opens or reloads the season configuration/season set
/s set
-Sets the world to a specific season/season sub
/s sub
-Sets the world to a specific subseason (Early/Mid/Late)/season toggleworld
/s toggleworld
-Enables or disables seasons for the current world/season help
/s help
-Shows all available season commands/season hud
/s hud
-Toggles the season HUD on or offGrass, Leaves, and Bushes change tint color to a pine green tint depending on the Biome. Snow covers certain zones during Winter. Thin Ice forms naturally over water surfaces. Heat sources like torches melts snow Snow and Thin Ice when placed or held.
Grass, Leaves, and Bushes change tint color to default colors depending on the Biome. Grass and flowers regrow naturally, spreading faster during rain. Automatically melts Zone 1 Snow and Thin Ice. Snow that melts in Spring will transform into flowers and grass. Mod's Snow is a different seperate version from Hytale's snow.
Grass, Leaves, and Bushes change tint color to a dark green tint depending on the Biome.
Grass, Leaves, and Bushes change tint color to a orange tint depending on the Biome.
Events can be adjusted via Season Configuration ( /s config ) -> Events Tab
Admins can control which zone it happens in and which zone allow for sleep. Has two waves of monsters. (Still in development, it might be more in the future with a boss) Uses variant Eye Void Crawler. Defeat variant Eye Void Crawler or Eye Voids 10 times in tier 1 to move to tier 2. Defeat variant Eye Void Crawler or Eye Voids 25 times in tier 2 to end Event.
###🌾Crops: Every crop has a preferred season that boosts its growth speed. When Farming Quality setting is ON, crops can also come in Chef's Quality and Crude Quality based on how the crops where taken care of. Crop Quality is determined by these factors: Is it Fertilized? (1 Point) Is it Hydrated? (1 Point) Is it the correct Season? (1 Point) Does it have Greenhouse Blocks over it? (1 Point) 0 Points leads to a chance of having a Crude Quality or Normal, 1 Point has a chance of having of one of the 3 Qualities, 2 Points has a chance of having a Normal or Chef Quality, 3 or 4 leads to Chef's Quality.
Crafted at the Farmer's Workbench. Crops are collected automatically if worn as a chest plate or in inventory.
Crafted at the Builder’s Workbench using materials like Copper ingots, Iron ingots, Softwood, Hardwood, Redwood. They MUST be placed within 6 blocks above a crop in order to protect them. GreenHouse blocks allows crops to ignore seasons and make crops grow faster.
Weather intensity can be modified using the Season Configuration.
Weather can be adjusted via Season Configuration ( /s config ) -> Weather Tab
Early: Sunny but has a chance of rain Mid: High chance of rain and thunderstorms; ⚡Lightning strikes randomly based on weather intensity Late: Sunny with low chance of rain
Side Note:
🪣 Placed buckets on the ground fill up with water when it rains! 🌧️Torches dim when exposed to rain. Lightning Rod is planned to be added in the future.
Early: Sunny Mid: Sunny with a chance of a heatwave Late: Sunny
Side Note:
Hot Weather will affect temperature if enabled.
Early: Chance being Sunny or Windy or having light rain Mid: Foggy mornings and windy Late: Rain and Windy
Early: Light Snow Mid: Heavy Snow with a chance of Blizzards Late: Sunny or Light Snow
Side Note:
Cold Weather will affect temperature if enabled.
Variety of birds spawn, Black Wolves,Bears, Normal skeleton monsters during day.
Birds spawn less but still spawn, Burnt Skeleton spawn during the day and replace skeletons.
Crows and Raven spawn more often, Bats in caves are multipled, Boars, squirels, and normal skeletons.
Mainly white snow owls spawn, White Wolves, Frost skeletons spawn, Bears in caves sleeping
Requires:[ Angler's Almanac <-Link] only if you want seasonal fishing. 🌱 Spring Fishing: tba... 🔥 Summer Fishing: tba. 🍂 Autumn Fishing: tba. ❄️ Winter Fishing: tba.
Its Optional but can be used as a calendar. Able to change Seasons Dynamically Crafted at the Arcanist’s Workbench. Can be disabled via /s config