Project icon Ev0's AutoIgnition Fork
Ev0's AutoIgnition Fork

Automatically activates benches when fuel and input items are placed inside, and transfers items to and from nearby chests. Based on AutoIgnition, Built for U4+, Compatible Further

1010 downloads
00 players used this mod in the last 14 days
2 days agoUpdated June 1, 2026 at 12:53 PM
Game MechanicsMagicTechnologyUtility

🔥 Ev0's AutoIgnition Fork based on Autoignition by Faiizer and Lutia

Discord CurseForge Downloads CurseForge Version GitHub

Discord Members

Ev0's AutoIgnition Fork is a Hytale plugin that automates benches. It automatically starts processing benches (like furnaces and campfires) when items are added. Also, it transfers items to and from nearby chests.

Make sure when installing you Enable Ev0's AutoIgnition Fork and Disable AutoIgnition

I cannot live without this mod(Automation and starting benches automatically with fuel), so I forked it and rebuilt it on Hytales Update 4 using AI to close the api gap and make it work with U5
Clear difference is in State based functionality vs Component based

✨ Features

  • Auto-Start: No longer need manually pressing the "Turn on" button. Processing starts immediately when fuel and input items are added.
  • Fuel Conservation: Automatically extinguishes the bench when the recipe is complete or inputs run out, saving your precious resources.
  • Auto-Refuel: Automatically takes fuel items from adjacent chests or output slot into the bench's fuel slot.
  • Auto-Output: Automatically moves output items from the output slot into adjacent chests.

🛠 Installation

  1. Navigate to your Hytale User Data folder: C:\Users\YOUR_USERNAME\AppData\Roaming\Hytale\UserData\
  2. Copy the plugin JAR into the Mods\ folder.
  3. Launch Hytale and enable the plugin in the world settings.

⚙️ Configuration

AutoIgnition offers a configuration file:

Config path: ...\Saves\YOUR_WORLD\mods\Ev0'sMods_Ev0s AutoIgnition Fork\AutoIgnitionConfig.json

Configuration Options

OptionTypeDefaultDescription
UpdateIntervalMsLong1000The delay (in milliseconds) between items transfer. Higher values reduce server load.
ScannerIntervalMsLong10000The delay (in milliseconds) between containers scan. Higher values reduce server load.
EnableOutputTransferBooleantrueIf enabled, automatically moves finished products from benches to nearby chests.
EnableAutoRefuelBooleantrueIf enabled, automatically pulls fuel from nearby containers into the bench.
EnableInputTransferBooleantrueWhen enabled, automatically pulls required ingredients from nearby containers.
EnableAutoFuelStartBooleantrueIf enabled, automatically ignites the bench when both fuel and input materials are present.
EnableAutoFuelStopBooleantrueIf enabled, automatically extinguishes the bench when the recipe is finished to save fuel.
BlacklistedFuelItemsList["Wood_Sallow_Trunk"]List of Item IDs that should never be used as fuel by the automation.
BlacklistedInputItemsList["Ingredient_Bar_Gold"]A list of item IDs that the mod is forbidden from pulling as ingredients.
BlacklistedProcessorBenchesList[""]A list of processor benches that the mod is not authorized to manage operation.

Note: Default blacklists are included to prevent the consumption of rare woods (Sallow) or the accidental processing of expensive materials (Gold Bars).

Example Config

{
  "UpdateIntervalMs": 1000,
  "ScannerIntervalMs": 10000,
  "EnableOutputTransfer": true,
  "EnableInputTransfer": true,
  "EnableAutoRefuel": true,
  "EnableAutoFuelStart": true,
  "EnableAutoFuelStop": true,
  "BlacklistedFuelItems": ["Wood_Sallow_Trunk"],
  "BlacklistedInputItems": ["Ingredient_Bar_Gold"]
}


Based on: https://www.curseforge.com/hytale/mods/autoignition
by Faiizer and Lutia
Code changes: State based architecture to Hytales U5 Component based architecture

 


Check out My Other Mods!

Creators

Details

Licensed MIT License
Created May 26
Updated Jun 1
ID: VUmV4w