Effects
Elements
Utilities
Rebranded / Reworked:
Glyph-Wide Changes:
Tier 4 brings ELEMENTAL glyphs!
As you build your hex, you will accumulate Elemental Resource This will be spent on a Tier 4 glyph doing more of what it does
Each SHAPE in a glyph adds to that resepctive element (by default, 8 per shape). Each time a glyph repeats, it contributes less (so looping one glyph will NOT give infinite resource)
There are now pages - spell snippets - that spawn in various loot chests. These were all made by the community. They're still in-beta and may behave a bit strangely at time.
You can decipher the page into a Hexbook (or weapon imbuement) and look at the original spell that was encoded.
You can also encode a glyph into a page.
Use the Life Obelisk to do this.
Pages enable all sorts of behaviors - but most notably enables letting you re-organize your spellbooks! They are limited-use though, but you can refresh them at a life obelisk and be on your way again.
You can now name your hexes using the Seeker Obelisk! They will show up while flycasting, letting you quickly see what spell you are going to cast.
Note: This is a stop-gap feature until Noesis is out and I can enable this in a proper book. For now thoguh, it is a great quality-add.
200 ping? No problem Hexcode was rebuilt to be interactions-first and client-first on every user-facing aspect.
This makes things feel buttery smooth and more accurate.
Attacks now charge. Your staff will shoot at 0.8x on a short click up to 1.2x on a full charge. Larger charges consume for stamina
Hexcode is fully ECS-Driven.
I won't go too in-depth just yet, but this means that integrating other mods into hexcode could literally never be easier.
Hytale v5 has a bug that prevents me, with subplugins, from incrementing a PATCH version type - so until v6 releases, I will be stuck on v0.9.0 until i release v0.10.0
However, hexcode is now split into sub-modules. If you don't like a part of hexcode (say, rituals) you can do /plugins manage (the hytale command) and uncheck Hexcode:Ritualistic
Hexcode has gained a ton of admin-level configurations. You can pause all hexcode activity for a world, for a player, or just put it on timeout. Hexcode effects now respect claims and factions as well as world-level restrictions.
Complexity statImpact on glyph asset configs to remove magic numbersImpact for multi-input cost scaling (Ensnare)AreaTax/computeAreaScale - cost scaling now derived per-glyph via ImpactGlyph.computeBaseCost() - HexStats only holds/tracks