
so if you like that, you will enjoy this mod.
Check out our RayGun mod!
(CUSTOM MODEL, TEXTURE WITH GLOW, IDLE SOUND & ITEM ANIMATION)



Just like in CoD Zombies, the ThunderGun can't aim.
The ThunderGun does not loose Signature Energy and Ammo when swapped.

(CUSTOM MODEL & TEXTURE)

The ThunderGun will not shoot without Ammo.
(EDITED PARTICLES + CUSTOM SOUNDS)



Shooting the ThunderGun is one of the most satisfying things I've done!
Push your enemies far away and desintegrate them in the air!
Watch and hear them explode!!
Also, all leaves and plants on the way will break.
Cost: 1 ThunderGun Ammo per shot
NOTE: ThunderGun's texture (clip) will change with every shot,
so the player will see how much ammo it has left.
(CUSTOM ANIMATIONS & SOUND)


and will cost as much ammo as it needs.
2 Rounds of ThunderGun Ammo per Clip
(EDITED PARTICLES)







the ThunderGun its normal state.
Primary Attacks now deal 119 damage per enemy + massive knockback.
NOTE: Make sure you shoot the extra ammo
loaded before the Pack-A-Punch ends.
·6 Voidheart
Item ID: Weapon_ThunderGun_Starky
·6 Boom Powder
Item ID: Weapon_ThunderGun_Ammo_Starky
NOTE: The Crafting Recipes are likely to change in the future (for balance).
It will toggle "disable/enable" ThunderGun's and
ThunderGun's Ammo crafting recipes.
(Both at the same time).
Only OP players can use this command.
If disabled, OP player will still be able to craft these.
It will apply instantly into the world/server, no need to restart.
Starky's ThunderGun mod generates a "ThunderGun_Starky" folder
in your world/server folder, in which you will find
some generated config files that you can edit to your liking!
You can fully customize to your liking the
ThunderGun's and ThunderGun's Ammo crafting recipe
in the "thunderguncraft.json" file.
It will update the crafting recipe
automatically once the file has been saved.
No need to restart.
Changes apply to all players in the world/server.
You can customize to your liking the
ThunderGun's durability and max ammo
in the "thunderguncraft.json" file.
It will update the durability and max ammo
automatically once the file has been saved.
No need to restart.
Changes apply to all ThunderGuns in the world/server.
It applies instantly to:
ThunderGuns in online player's inventories,
ThunderGuns dropped on the floor in loaded chunks,
ThunderGuns inside chests/containers in loaded chunks
and of course to all new crafted ThunderGuns.
Also, it should apply to all ThunderGuns in offline players
when they comeback online the next time,
and to all ThunderGuns in not loaded chunks
once these chunks are loaded again.
You can customize to your liking the ThunderGun's damage
and knockback force of each shot in the "thundergundamages.json" file.
It will update automatically once the file has been saved.
No need to restart.
Changes apply to all ThunderGuns in the world/server.
You can customize to your liking the
ThunderGun's Pack-A-Punch duration in
the "thundergundamages.json" file.
It will update all durations
automatically once the file has been saved.
No need to restart.
Changes apply to all ThunderGuns in the world/server.
We'd like to give balance to our ThunderGun so can fit in Hytale correctly, so if you think it's way too powerful please let us know! We do not want it to be way too powerful that could ruin the player's Hytale experience.
-The player losses ThunderGun Ammo if the Pack-A-Punch ability ends with more than 2 rounds loaded. Make sure you use the extra ammo you loaded before it ends! (20s)
-We plan to make this mod fully compatible with the next Zombies Mods that we are creating at StarkyMods.
-We need more ideas! Give us cool ideas!
-We are planning to bring you many many mods at StarkyMods.
We just opened a brand new simple Discord Server (English and Spanish) for everyone interested at our incoming new mods/mod updates for Hytale.
Everyone is allowed to use this mod in videos, streams, etc. Please give credit to StarkyMods, provide a link to our page when possible.
Thank you for checking out our mod!