Current Version: v0.6.1 - The Elemental Update!
!NOTE! This is my first mod and i made it using only the Asset Editor, so you may encounter a few bugs, incomplete behaviors, or incompatibility with other mods. Feedback is welcomed and appreciated!
---- About This Mod ----
This mod currently ads 5 new ranged weapons, 4 Cobalt tier Armor and 1 Healing item. All of the weapons can be crafted in the "Blacksmith Anvil" and they can also be put in the "Salvager" to recover most of your materials. These weapons are unbreakable, the recipes will be included in the weapon list below, or you can look at the "Gallery" for a visual image. Thank you for giving my mod a try!
- Buster Shot ( Copper Tier ) -
Recipe: 4 Copper ingots / 4 Any logs / 6 Plant fibers
Secondary: Fires a small projectile (Recommended to use in your Utility slot, like the torch and shield )
- Mega Buster ( Iron Tier ) -
Recipe: 5 Iron ingots / 2 Light leather / 3 Essence of fire
Primary: Fire buster shots and can be held for a Charge Shot
Secondary: You can only Slide while moving Forward
Ability (Q): Rush Call! Summon your trusty companion Rush! he will follow you around for 60 seconds and if you hit a hostile entity he will attack them. However keep in mind Rush can't swim! Be sure to avoid any deep bodies of water or he may drown. (PS: look at the ground near you for this to work)
- X-Buster ( Cobalt Tier ) -
Recipe: 5 Cobalt ingots / 2 Heavy leather / 6 Essence of fire
Primary: Fire buster shots and can be held for a Charge Shot
Secondary: Dash in any Direction, uses a considerable amount of Stamina.
Ability1 (Q): Charge Shot Max, Focus your energy and fire an ever more powerful charge shot! perfect for a single target enemy
Ability1 (E): Z-Saber Slash! this is a projectile, but future updates will fix this. Also be careful being very close to the explosion might hit you.
-Mega Buster Battle Network ( Cobalt Tier )-
Recipe: 5 Cobalt ingots / 2 Heavy leather / 6 Essence of fire
Primary: Fire buster shots and can be held for a Charge Shot
Secondary: MetGuard / Recov30
Ability1 (Q): PErsonal Terminal Look at the floor near you to request Battle Chips! the PET will be summoned and drop between 3 or 4 Chips, use these strategically to win the battle!
Ability1 (E) or (R):* Direction + E/R to use the Battle Chips!
Neutral (E) = Cannon: Fires a blast that deals 25dmg and stuns your opponent
Forward (E) = Sword: A short ranged attack but it's very powerful dealing 40dmg
Back (E) = MiniBomb: Throw a bomb, the explosion deals 30dmg on direct impact
Left (E) = ShockWave: Swing your sword to fire a floor traveling wave dealing 35dmg
Right (E) = Shotgun: Shoot 3 pellets, each one dealing 10dmg
Neutral (R) = Mine: Throw a Mine, upon landing standing near it will explode for 30dmg
Forward (R) = Dash: Rush forward with your sword for a stab attack! careful if you miss you'll stand still to recover, but landing the hit will deal 40dmg and push you back to safety.
Back (R) = TimeBomb: Place a bomb in front of you, in 3 seconds it will explode for 35dmg, but it can be shot down.
Left (R) = Hammer: Swing a powerful hammer! it is slow but it deals 50dmg, however its main purpose is to break the special BN_Panels! perfect use for the BNArena Prefab for PvP purposes.
Right (R)= GutPunch: Swing your fist and if you punch an enemy it will knock them away from you and stun them!
Elemental Ready!
Hold Crouch for a little bit and you will gain a buff called "ElemRDY" for 4 seconds, this changes your Battle Chips to mostly elemental attacks, just like before holding a Direction + E/R will use these special chips. Here is a description of what they do!
Neutral (E) = Anubis: Spawn a fearsome totem in front of you, doing 1hp poison dmg every 0.5 second, be sure to destroy it quick!
Forward (E) = Salamander: release a small spark, after traveling 3 blocks it will explode into a fireball. try to purposely aim slightly away from your target, the explosion deals more dmg than a direct impact.
Back (E) = Bolt: Make a thunderstrike spawn 3 blocks in front of you, being the only Elec attack it has a decent range and also paralyzes your opponent slowing them down!
Left (E) = Fountain: Summon a rapid water wave doing 30dmg, applies Slippery debuff, if combo'd with an Elec attack it will do double damage.
Right (E) = GaiaSword: Swing a sword of longer range, but less dmg at 30, however it gives the Overgrown debuff. So any fire damage dealt will be doubled
Neutral (R) = Anti Damage: Look at the floor and it summons a Substitute with 60HP
Forward (R) = LavaStage: Throw a fire ball, upon landing it makes Fire DoT field for 12secs
Back (R) = Sanctuary: A Holy Circle spawns at your feet for 10 sec, raising defense but lowering speed
Left (R) = GrassStage: Upon landing it creates a grass field for 11sec, if stepped on you are given an Overgrown debuff, receiving any Fire damage will be doubled.
Right (R)= IceStage: Throw an ice shot, upon landing it makes an Ice Field lasting 12secs, it applies the Slippery debuff preventing the use of Chips. Dealing Aqua damage freezes them in place, or if dealing Elec damage it gets doubled.
-Lastly Elemental Armors are now Available!- Using the same recipe as any normal Chest Cobalt armor, you can now craft Fire/Wood/Elec/Aqua Armors! they provide a 20% defense boost to all sources of damage. BUT you take double damage to your weakness! they also have special effects when combined with the Battle Chips.
- Arm Cannon ( Thorium Tier ) -
Recipe: 5 Thorium ingots / 2 Sturdy Chitin / 6 Essence of fire
Primary: Power Beam & Charge Beam By converting bio-energy it is able to rapid fire a small beam, however with the usage of the Charge Beam it can be made to become stronger and fire off a larger projectile!
Secondary: Melee Counter (Hold) Swinging the Arm Cannon to uppercut an entities attack/projectile will allow you to trigger a Counter Hit! this will pushback and stun your enemy for a brief moment, use this opportunity to attack! the parry window is small and does cost significant stamina, so use it wisely! (NOTE: Hytale is a bit strange when an attack is "Active" as sometimes the hitbox is active at the end of an enemy attack animation rather than when you visually "Get Hit" keep this in mind, likewise while i tried to match the duration with the animation, its not fully accurate so you need a bit of practice to get used to the timing.)
Ability1 (Q): Morph Ball Crouch first and then press Q to Morph! for 90 seconds you will be 1 block height, pressing Primary lays down bombs, which can launch you upward if you get hit by the explosion. Enemies who happen to make contact with the bomb will take extra damage, to un-morph just press (Q) again!
Ability2 (E): Ice Beam Mode Configure the Arm Cannon to swap out the Power Beam with this frigid cold Ice beam! It uses Signature Energy as ammo that can freeze enemies or you can charge for a stronger cold blast!
Ability3 (R): Missile Mode Switch to this mode to use Missiles (Primary) and Super Missiles (Secondary), these missiles need to be crafted and they do incredible damage! but their materials are hard to come by and you can only carry a limited amount, so use these in critical moments!
-Extras!- This mod also adds:
Special Thanks To!
Disclaimer
Please do not steal the custom models i have made and claim as yours, It's okay to use them but at least Credit my mod. You are free to use this mod in livestreams, videos, and other content creation formats. When possible, please include a link to the mod in the description. If a description or link cannot be provided, mentioning the name of the mod and its author is sufficient, Thank You.