LevelingCore
LevelingCore
A modern, flexible leveling system for Hytale
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Game MechanicsAdventureUtility

Item Stats Requirements

Updated Apr 2, 2026

This file controls which items players are allowed to use or equip based on their level.

This system is typically used to gate stronger equipment behind progression while still allowing items to be crafted, looted, or traded normally.

This is default off and changed in the main config at /mods/com.azuredoom_levelingcore/levelingcore.json by changing EnableItemStatRequirement to true.


File Location

The item level requirement file is automatically created on the first startup if it does not exist:

/mods/com.azuredoom_levelingcore/data/config/itemstatrequirements.csv

If deleted, the file will be recreated with default values on the next launch.


CSV Format

Header (Required)

itemnameid,str,agi,per,vit,int,con

Column Definitions

ColumnDescription
itemnameidThe internal item ID used by the game (case-sensitive)
strRequired Strength
agiRequired Agility
perRequired Perception
vitRequired Vitality
intRequired Intelligence
conRequired Constitution

Any stat set to 0 means no requirement for that stat.


Example Configuration

itemnameid,str,agi,per,vit,int,con
Weapon_Sword_Adamantite,10,0,0,5,0,0
Weapon_Bow_Hunter,0,8,12,0,0,0
Armor_Chestplate_Titan,15,0,0,10,0,5

What this does:

  • Weapon_Sword_Adamantite

Requires STR 10 and VIT 5

  • Weapon_Bow_Hunter

Requires AGI 8 and PER 12

  • Armor_Chestplate_Titan

Requires STR 15, VIT 10, and CON 5


Item IDs (itemnameid)

  • Must match the exact in-game item ID
  • Case-sensitive
  • Can be viewed in creative mode
  • ⚠ There is currently no official online master list of item IDs
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