Project icon LevelingCore
LevelingCore

A modern, flexible leveling system for Hytale

273
last month
Game MechanicsAdventureUtility

Player Stats

Updated Apr 2, 2026

Overview

Players gain Ability Points through leveling. These points can be spent to increase one of several core stats.
Spending a stat immediately updates derived values such as health, speed, stamina, mana, and combat damage.

  • Use /showstats or the Tome of Skills to allocate points.
  • Use the Reset Skills Potion to refund all spent points.
  • After spending a stat point, Health, Stamina, and Mana are recalculated and immediately restored to their new maximum values.

Stat Effects at a Glance

  • STR — increases melee damage
  • AGI — increases speed, stamina and oxygen
  • PER — increases projectile damage
  • VIT — increases maximum health
  • INT — increases maximum mana and mana regeneration
  • CON — reduces incoming damage

Spending Ability Points

A player can spend Ability Points by using the command /showstats or using the new Tome of Skills, which can be crafted like so:

tome_repeice

IngredientAmount
Life Essence5

HyUI Version

hyui_version

Vanilla UI / No HyUI

vanilla_version

Resetting Ability Points

A player can reset their Ability Points by crafting the Reset Skills Potion found in the Alchemy bench

reset_recipe

IngredientAmount
Potion Bottle1
Water Bucket1
Life Essence5
Fire Essence5
Ice Essence5
Void Essence5
Water Essence5
Apple2

Derived Stats

Vitality (VIT) – Maximum Health

Increases Maximum Health.

Health Bonus = VIT × vitStatMultiplier
  • Default multiplier: 2.0

Agility (AGI) – Movement Speed, Stamina and Oxygen

Increases Maximum Speed, Stamina, and Oxygen.

Stamina Bonus = AGI × agiStatMultiplier
Oxygen Bonus  = AGI × agiStatMultiplier

Speed Bonus      = min(agiMaxSpeedBonus, AGI × agiSpeedPerPoint)
Speed Multiplier = 1.0 + Speed Bonus
Base Speed       = 5.0 × Speed Multiplier
  • Default multiplier: 0.25
  • Default agiSpeedPerPoint: 0.0025F
  • Default agiMaxSpeedBonus: 0.25F
  • Default agiSpeedRampStep: 0.1F

Intelligence (INT) – Maximum Mana

Increases Maximum Mana and Mana Regeneration.

Mana Bonus = INT × intStatMultiplier
Mana Regen = max(1, floor(1 + INT × 0.25))
  • Default multiplier: 2.0

Combat Calculations

Strength (STR) – Melee Damage

Applied when the player performs a melee attack.

Final Damage = Base Damage × (1 + STR × strStatMultiplier)
  • Default multiplier: 0.1

Perception (PER) – Ranged Damage

Applied when the player performs a projectile attack.

Final Damage = Base Damage × (1 + PER × perStatMultiplier)
  • Default multiplier: 0.1

Constitution (CON) – Damage Taken

Applied when the player receives damage.

Final Damage =
  Incoming Damage
  × conDamageMultiplier(CON)
  × Weapon Type Multiplier
  × Mob Level Multiplier
  • Applies to both melee and projectile damage
  • Lower final values mean less damage taken
  • Default base multiplier: 0.80

Configuration Defaults

strStatMultiplier: 0.1
perStatMultiplier: 0.1
vitStatMultiplier: 2.0
agiStatMultiplier: 0.25
intStatMultiplier: 2.0
conStatMultiplier: 0.80

All multipliers are configurable for balance tuning.

Recalculation Behavior

After a stat is spent:

  • Health, Stamina, and Mana maximums are recalculated
  • Health, Stamina, and Mana are automatically set to their new maximums
  • Mana regeneration is updated immediately
  • Stat modifiers are applied as additive max-value modifiers
  • AGI speed changes update movement settings including base speed, max speed multiplier, run speed multiplier, and sprint speed multiplier.
Powered byHytaleModding