Animal Taming Reference
Parent: Reference Library Index | Home Related hub: Items Index
This page is a practical quick-reference for animal taming.
Required Items
- Preferred food (press
FInteract on animal for thought bubble popup, or see table below). - Animal Control Flute (post-tame linking and commands).
- Basic enclosure setup with nearby water and food access.
Animal Taming Steps
- Find a supported animal species.
- Hold its preferred food (see table below).
- Complete the tame interaction (default key is
F). - You can press
Fon a tamed animal to quick-toggle simple modes (Follow,Hold,Idle). - Left-click with your Animal Control Flute to link it.
Livestock Taming and Food Preference Table
Once tamed, animals can be fed their preferred food or one of the crafted food options listed. Omnivorous animals have multiple feed options and will prioritize the first valid food item in the food trough.
Neutral Wildlife Taming and Food Preference Table
Raccoon
Raccoons spawn alone or in pairs in Zone 1 forests, from evening to morning (18:00 to 06:00). A wild raccoon sniffs its way toward a player who holds an egg, then begs once it is close. Feed it the egg to tame it. Tamed raccoons use the Animal Control Flute and support needs, happiness, breeding, leveling, traits, talents, and Soul Lantern capture. Their breeding cooldown is 50 minutes plus 150-450 seconds, and young take 70 minutes to grow.
Flying Companions Taming and Food Preference Table
These passive vanilla flyers use the normal feed-to-tame interaction after they approach and land. Interact without the correct preferred food in hand to make the animal show its food thought bubble. Once tamed, they use the same needs, happiness, breeding, growth, and non-combat command systems as other Animal Husbandry companions.
Wild flocks follow their leader's flight and landing decisions. A nearby threat or an attack can alert the whole flock. Leaders normally fly for 1–3 minutes, then spend 45–90 seconds on the ground, with food, danger, and sleep interrupting that cycle. Followers stay near the leader and land around its touchdown area.
Grounded birds watch unfamiliar players from about 12 blocks away and take off when they approach within 8 blocks without favorite food. Showing favorite food nearby grants 30 seconds of trust, refreshed while the food stays visible. After you put it away, they stop following and wander on the ground until trust expires or danger interrupts. Showing the food again resumes their approach.
After linking one with the Animal Control Flute, use its Ground/Flight button in the linked companion panel. The selected mode stays active across Idle, Follow, Hold, and movement orders. Flying companions automatically land for food, water, sleep, and breeding, then resume flight afterward when Flight mode is still selected. See Commands and Controls.
Critters Taming and Food Preference Table
| Animal | Preferred Food | Crafted Food Options | |
|---|---|---|---|
| Cactee | ![]() | Chilli | ![]() ![]() |
| Frog Blue | ![]() | Raw Fish | ![]() |
| Frog Green | ![]() | Raw Fish | ![]() |
| Frog Orange | ![]() | Raw Fish | ![]() |
| Gecko | ![]() | Egg | ![]() |
| Meerkat | ![]() | Raw Wildmeat | ![]() ![]() |
| Mouse | ![]() | Corn | ![]() ![]() |
| Squirrel | ![]() | Apple | ![]() ![]() |
| Snail Frost | ![]() | Lettuce | ![]() ![]() |
| Snail Magma | ![]() | Chilli | ![]() ![]() |





















