Systems Overview
Parent: Gameplay Guides Index | Home
Core Loop
- Tame a supported animal.
- Keep food/water available so needs are met.
- Keep happiness above breeding thresholds.
- Breed and raise offspring through life stages.
- Use command tools to manage movement, safety, and utility.
Beast variation:
- Craft tranquilizer potion, arrows, and bow first.
- Apply tranquilizer pressure during combat.
- Trigger tranquilized sleep in the allowed health window.
- Complete taming flow.
- Control with the Combat Beast Flute.
Taming and Ownership
- Ownership is persistent and integrated with companion systems.
- Owner restrictions and command permissions are respected.
Beast Tranquilizer Flow
- Core items come from Alec's Tamework: Tranquilizer Potion, Tranquilizer Arrows, and Tranquilizer Shortbow.
- Glowing Purple Mushrooms for the potion can be made renewable through Glowing Purple Mushroom Spores.
- Animal Husbandry Beast roles use tranquilizer sleep parameters to determine when sleep can trigger.
- This is why Beast taming feels more like a hunt-and-subdue loop than livestock taming.
- Once tame is complete, Beasts move into the same ownership/command ecosystem as other companions.
- Full progression details: Beast Taming Reference
Needs and Happiness
- Animals seek food and water when configured to do so.
- Feed trough blocks can provide staged water charges for hydration, and compatible bucket items can refill trough water.
- Happiness influences breeding eligibility and long-term productivity.
- Practical care loop details: Happiness and Needs Guide
Breeding and Lifecycle
- Breeding uses compatibility rules + cooldown + happiness gates.
- Offspring can inherit traits/attachments and grow over time.
- Lifecycle role families map adult, baby, and optional adolescent roles.
XP Levels and Talents
- Tamed companions gain XP from activities that fit their group.
- Livestock progress mainly through feeding, harvests, and breeding.
- Critters and neutral wildlife progress from care-focused activities, with only light combat XP where appropriate.
- Beasts level the slowest and gain most of their progress from real combat plus long-term care.
- Talent choices are passive bonuses for health, movement, harvest utility, care upkeep, happiness, breeding reliability, revive recovery, or restrained combat power.
Traits
- Livestock and Beasts can use separate trait configs.
- Beast profile emphasizes combat traits.
Commands
- Follow, Hold, Idle.
- Home management and recall.
- Optional combat command behavior on supported roles.
- Linked panel includes per-companion
Reviveplus nearby-onlyRelease/Cullactions with safety gating.
Species Coverage Snapshot
Animal Husbandry fully supports all vanilla:
- Livestock
- Neutral Animals (including passive critters/cactee variants)
- Beasts (Predators)
All of these animal groups are integrated into the same taming, companion, needs/happiness, breeding, leveling, talent, and command systems, with dedicated Beast combat/taming flow where applicable.
- Mounting capability is available on all Livestock, Neutral Wildlife, and Beasts that could reasonably support a rider. See Mountable Mobs Reference.
Related Pages
Coop Integration
- Coop flows preserve companion metadata where configured.
