Getting Started Guide
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Quickstart Summary
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Livestock and neutral wildlife are tamed identically to base Hytale: feed their favorite food.
Aggressive predators (Beasts) require more steps to weaken and capture, akin to Pokemon or Monster Hunter. -
After taming, manage neutral animals with Animal Control Flute, and predators with Combat Beast Flute, to manage their health and happiness. Craft flutes at an Animal Husbandry Workbench, which you build at a basic Workbench.
- Right-click with a flute to open the command interface.
- Your owned companions appear automatically. Select the animals that this flute should command, then left-click to issue its selected command.
- Mount rideable animals with Crouch + Interact
- Interact (default keybind
F) handles most other interactions.
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Animals need access to food, water, and protected space to roam and socialize.
- Animals will only eat their preferred food (used for taming), or crafted feed that matches their food profile.
- The command HUD shows each animal's food options and happiness effects.
- Passive breeding occurs with high happiness and is toggled per animal in the command flute interface.
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Safely transport animals with the Soul Lantern, crafted at an Animal Husbandry Workbench.
- Do not use the base game Capture Crate! This resets your animal's data.
Download Voile (optional dependency) to view all documentation in game!
Taming
Livestock and neutral wildlife will tell you their favorite foods with F Interact, just like base Hytale. This will be the food you tame them with and what you must feed to sustain them.
The infographic below is a cheat sheet for the default Hytale tameable animals and their preferred food.
View Animal Taming Reference for all animals tameable in Alec's Animal Husbandry!
Animal Management
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Interact (default keybind
F) to cycle animals throughFollow,Hold, andIdlestates. -
To mount ridable animals, press
Fto interact while crouching. -
Right-click with a command flute to open its owned-companion panel. It shows your animals' stats, such as happiness, hunger, thirst, traits, and more.
- Select recipients with their card checkboxes or by left-clicking an owned animal with the flute. Each flute keeps a separate selection.
- Use status tabs, Nearby only, search, and sorting to browse without changing recipients. The tab counts are the number currently shown, not the number selected.
- Create shared groups with a name and color. Animals can be in more than one group. Left-click a group to select it for this flute; right-click to add it to the current selection.
- Use per-companion panel actions such as Recall, Set Home, Return Home, and Revive when available.
- Use
Releaseon an eligible owned companion when needed.Cullrequires an owned, loaded companion nearby.
Tracked captured companions and compatible filled capture items in your inventory can appear as read-only stored cards. They cannot receive commands until released from their item or coop. A tracked captured card can remain after ownership is cleared for trade; it disappears from the former owner's flute only after another player successfully releases and acquires the animal.
Beast Taming
- Craft Tranquilizer Potion at Lv2 Alchemy Workbench.
- (Note: Glowing Purple Mushrooms can be cultivated with seeds crafted at Lv6 Farming Bench)
- Craft the Tranquilizer Dart Rifle and Tranquilizer Darts at an Animal Husbandry Workbench (Lv2 Weapon Bench in Animal Husbandry 4.0.0).
- Weaken the beast to 20% HP or lower, then shoot tranquilizer darts until it sleeps.
- Feed the sleeping beast its preferred food to complete the taming process.
- Link beast with Combat Beast Flute to manage health and happiness, and command up to 3 Active beasts at a time in combat.
- (Note: Flute requires Wild Wisteria wood, grown from Wild Wisteria sapling, Lv6 Farming Bench).
Detailed recipes and per-species tranquilizer shot counts:
Combat Management
Combat Beasts have all the same commands as neutral animals, plus various attack modes.
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Attack Target - Sics up to 3 Active beasts on a target
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Aggressive - Will attack anything that comes near
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Defend - Will attack anything that attacks you
Health and Happiness
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Hunger and thirst decay over time. If hunger or thirst reaches 0, your animal will start taking damage.
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Decay and damage rates can be adjusted in
/tw settings. Lethality from malnourishment is toggled off by default.You can also use
/tw configfor more complex options. -
Feed animals by placing food in a feed trough.
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Fill a trough with water by right-clicking with a water bucket.
Note: animals can drink from a water source block, but may drown. This is base Hytale behavior. Use water troughs to keep animals safe!
Animals must have room to move around, and will have varying preferences for population/herd size to meet their social needs.
Breeding
- Keep compatible animals close enough.
- Avoid overcrowding.
- Maintain high care quality.
- Track growth cycles so you can plan your next generation.
- If you want to trigger breeding manually, crouch and interact while holding the animal's preferred food.
Use the detailed timings here:
